Starbound

Starbound

NPC Mechs
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lophatkao  [开发者] 2019 年 7 月 1 日 下午 8:25
Bugs / Issues
Whoops, I screwed something up!
Let me know here

POST YOUR LOG - WITHOUT A LOG I CAN'T FIX IT
- find 'starbound/storage/starbound.log'
- copy/paste contents to an online text storage site like pastebin.com
- post link here with a description of your problem
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正在显示第 1 - 15 条,共 29 条留言
lophatkao  [开发者] 2019 年 7 月 1 日 下午 8:30 
BUG: npc will sometimes target an enemy, but not shoot - mostly flyers
Neo Conzell 2019 年 7 月 2 日 下午 8:27 
It appears that Crew members use your fuel reserves when using Frackin Universe. Its not a big deal with just one crew with you, two crew however drains quite quickly.
lophatkao  [开发者] 2019 年 7 月 2 日 下午 9:38 
This issue was seen and fixed in 'Mech Overhaul'
FU hasn't updated their implementation of the fuel system from there yet
Obsidian [it/its] 2019 年 7 月 4 日 上午 6:46 
Went down in space with two crewmembers from the Elithian races mod, one Avikan and one Thelean. Log shows no errors and the mod seems to work properly according to it, but the two crew mechs played the battery pick up sound multiple times a second and it's very loud.
lophatkao  [开发者] 2019 年 7 月 8 日 下午 5:45 
crew not following you would be a great time to post a log
it means you have a mod that changes modularmech code, but doesnt have the bit npc mechs need
what that mod is, i have no idea.... because you didnt post the log

if you're not going to help me, how can i help you?
Obsidian [it/its] 2019 年 7 月 10 日 上午 10:08 
There's still that eardrum-blasting battery sound glitch, i don't know if it happens with vanilla races as all my crewmember followers are from modded races, and it seems to temporarily stop when they fire their weapons.
Log shows no errors
dr pickle 2019 年 7 月 11 日 上午 3:00 
i have the same problem as hoodie
no error
lophatkao  [开发者] 2019 年 7 月 11 日 下午 2:18 
npc will try and feed an energy pickup to their mech when it gets below 25% energy and is not in combat
some mod you have is affecting the mechs energy level, making it think its always below 25%


seeing what loaded mod(s) could be the cause might have helped, but :shrug: thats all the answer i can give with the information provided
dr pickle 2019 年 7 月 11 日 下午 8:30 
the only mod i can think of is mech overhaul
the only mods i have are this
mech overhaul
quickbar mini
Improved Containers
and thats it
最后由 dr pickle 编辑于; 2019 年 7 月 11 日 下午 8:33
Obsidian [it/its] 2019 年 7 月 12 日 上午 11:42 
I also am using mech overhaul so that might be it
dr pickle 2019 年 7 月 15 日 上午 7:30 
is there a fix
FelmastProMcLane 2019 年 7 月 16 日 上午 11:49 
引用自 dr pickle
is there a fix
引用自 Hoodie
I also am using mech overhaul so that might be it

I have posted a patch for "Mech Overhaul" so that the npcs no longer detect less than 25% energy. This stops the soundloop.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1806099103
choochoo500 2019 年 7 月 19 日 上午 11:29 
Is this mod client-side? I'm assuming yes.
lophatkao  [开发者] 2019 年 7 月 21 日 下午 5:50 
Both FU and Mech Overhaul have been updated to fix the sound issue


@choochoo - unless specified in description, always assume a mod is server side
choochoo500 2019 年 7 月 22 日 上午 5:09 
Alright thanks. :steamhappy:
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