STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Rise of the Mandalorians: Definitive Edition
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the_Farseer  [开发者] 2019 年 7 月 16 日 上午 10:27
BALANCE SUGGESTIONS
Please post your unit and ability balancing suggestions here. I cannot promise that your suggestions will be implemented and I will not be replying to these posts. This is purely to provide an isolated place for focused and serious feedback, outside of the general "good mod/bad mod" comments on the main page.
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正在显示第 1 - 15 条,共 47 条留言
Jonnyhawkeye 2019 年 7 月 16 日 下午 2:18 
add the venator to ither the empire or the rebels.....love the new agressor model btw
Jonnyhawkeye 2019 年 7 月 16 日 下午 2:25 
also the agresser's lazer blasts from its main cannon fire to many times.....making it to op....you might need to nerf that
Itzon_Google 2019 年 7 月 16 日 下午 5:27 
What difficulty are you playing on? *make sure to let him know that too* that will make a world of difference in game if you're on easy or hard.
最后由 Itzon_Google 编辑于; 2019 年 7 月 16 日 下午 5:27
SmokeOnTheWater1967 2019 年 7 月 17 日 上午 2:14 
I'm finding crusaders impossible to kill even with the units that are deliberately marked as strong against them. In a 1 on 1 the 2,200 MC(I forget the number) Rebel frigate will just be utterly minced by it, and in an encounter where I had 3 frigates against 4 crusader squads, the crusaders lost 3/8 ships.


i can't beat them I'm going to cry I've been following your mod for ages please
Proudfeet 2019 年 7 月 17 日 上午 2:15 
The Crusader Gunship for the Mandalorian faction is a bit too strong compared even to other corvettes all of which are quite strong and render fighters useless.
Jonnyhawkeye 2019 年 7 月 17 日 上午 5:08 
i never do easy i ither do medium or hard thats it
Legion 2019 年 7 月 17 日 上午 7:11 
Buff hp on small turrets on ground ev buff range on them to.
Malanthor 2019 年 7 月 17 日 下午 5:35 
Maybe give all units a bit more hp across the board. Right now they fold very easy. And we are talking of kilometer long warships, not that the base game did it any different i think. :-D
Nightovizard 2019 年 7 月 18 日 上午 5:18 
A couple things I'd like to point out:
- On ground defenive turrets need a boost to its range and damage. Antinfantry turrets work fine but its easy to storm the enemy base with vehicles early on even if there are antitank turrets.
- I'd highly suggest you increase population capacity on space. And for some odd reason the empire can field more ships than any other faction. I'll look into that and try to find the reason.

I'll post more stuff later.
Proudfeet 2019 年 7 月 18 日 上午 8:03 
Im unsure if Pelleon actually contributes to unit cap btw, I had a skirmish before with 3 star destroyers (Daala, Pelleon and an ISD2) and 4 Victory SDs + the Crimson Command that spawns with Pelleon, as well as two teams of Tartan Cruisers.
Sticky Baka 2019 年 7 月 18 日 下午 1:11 
My only issue is that Infantry seem way to weak, like waste of money weak, at least in skirmish, which is a shame because infantry are my favorite units. The only Infantry that are okay survivability wise are the jedi and sith.
EndangeredPootisBird 2019 年 7 月 19 日 上午 9:36 
Having two corvettes for a single unit is very overpowered, the DP20 in particular, its powerful and has strong shields and hull.
Hans The Fortunate Son 2019 年 7 月 19 日 下午 11:10 
The unit cap needs to be greatly buffed on both space and land
Curious Mando 2019 年 7 月 21 日 上午 9:41 
Can we have 3x larger land maps?

the current default base game maps are too small for your excellent land combat system.
(also having seen your modDB page beforehand it was MEANT for much larger maps than the default hoth map in the preview video. Since your test maps were ♥♥♥♥♥♥ HUGE!)

Its like having a 16 v 16 match in a map for 2 people.

I must say it looked like a monster to fix the abhorrent land combat in EAW in general but the modding community has fixed it. The space combat will always be the star of the show though.
最后由 Curious Mando 编辑于; 2019 年 7 月 21 日 上午 9:44
TheBeardedEngineer 2019 年 7 月 21 日 下午 5:55 
The Errant Venture's Ion cannons seem to be a little over powered at the moment. 1 Errant Venture vs 3 ISD2s and the Errant Venture keeps them in a permanent state of "disabled" by the ion cannons, severely limiting the ISD's firepower.
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