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报告翻译问题
the ion gun has a cloudy texture.
the carrier has a texture that is not finished.
The cruiser is still the same
Oops, the ion cannon isn't supposed to be out yet. As mentioned in the dev update, its got a comp issue when using standard patches designed for the base mod.
I can't change the science cruiser model without also redoing all the comp patches, so that'll come out along with the ion cannon and engines.
I'm not sure why the main branch had the WIP carrier dds but i'll fix it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1893113242
However, when I see launched ships, I only see new fighter model, but no new bomber - is it possible that lvl3 have incorrectly assigned models?
My assumption:
strike craft = bomber
Fighter wing (PD) = fighter
P.S. it is probably low priority, but it would be nice to have a model for scout fighters:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1893113219
plication: Stellaris
Version: 2.5.0
Date/Time: 2019-10-30 11:06:12
Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A0CDA1CF
Stack Trace:
1 stellaris.exe (function-name not available) (+ 0)
2 stellaris.exe (function-name not available) (+ 0)
3 stellaris.exe (function-name not available) (+ 0)
4 stellaris.exe (function-name not available) (+ 0)
5 stellaris.exe (function-name not available) (+ 0)
6 stellaris.exe (function-name not available) (+ 0)
7 stellaris.exe (function-name not available) (+ 0)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe PHYSFS_writeULE64 (+ 359441)
10 KERNEL32.DLL BaseThreadInitThunk (+ 20)
11 ntdll.dll RtlUserThreadStart (+ 33)
12 ntdll.dll RtlUserThreadStart (+ 33)
I have no idea what the hell any of this means but I don't think it has anything to do with my mod. Check your game integrity and disable all other mods to test.