Stellaris

Stellaris

Kurogane Expanded
 Denna tråd har blivit fäst, så den är troligtvis viktig
Paragon  [utvecklare] 23 jun, 2019 @ 4:08
Bug Reporting
A place to report any bugs you find. Please note this mod is built to be very flexible and nonreactive so any issues with it are likely due to mod conflict rather than something innately wrong with the mod.

Please follow the troubleshooting link in the mod description or below BEFORE posting here. Also disable ALL OTHER MODS you are using and see if the issue persists. If it does not, the issue is caused by a mod conflict.

Once you have done all the above, please describe your bug in detail, what other mods you are using, and your mod load order.

Troubleshooting link: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1777266185/1606022547929406046/
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If you see odd or scrambled ship section names move this mod up in load order (REMAINING BELOW NSC) until they resolve themselves.

If this mod causes your game to crash on startup, it is because your total mod load size is too large for Stellaris or your computer to handle. You must disable a few mods to proceed.
Senast ändrad av Paragon; 12 apr, 2020 @ 21:28
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Visar 1-15 av 56 kommentarer
Bainzy 23 jun, 2019 @ 15:49 
my game just crashes every time i try to boot it up
Benoist 13 aug, 2019 @ 1:54 
Hello
the ion gun has a cloudy texture.
the carrier has a texture that is not finished.
The cruiser is still the same
Paragon  [utvecklare] 13 aug, 2019 @ 2:09 
Ursprungligen skrivet av T3ranyx:
Hello
the ion gun has a cloudy texture.
the carrier has a texture that is not finished.
The cruiser is still the same

Oops, the ion cannon isn't supposed to be out yet. As mentioned in the dev update, its got a comp issue when using standard patches designed for the base mod.

I can't change the science cruiser model without also redoing all the comp patches, so that'll come out along with the ion cannon and engines.

I'm not sure why the main branch had the WIP carrier dds but i'll fix it.
Senast ändrad av Paragon; 13 aug, 2019 @ 2:24
Benoist 13 aug, 2019 @ 2:29 
Its working, thank you for your work, in any case I had a glimpse of the good job cannon ^^
Yuj 15 aug, 2019 @ 13:15 
sind today all my trooptransporter are colerfull boxes with numbers. seems like the Skin is missing or somethink like that.
Nathan2000 18 aug, 2019 @ 7:50 
Like Yuj said, transport ships seem to be untextured completely. Not the worst thing ever, as it's just transport ships and they're not really looked at too much, but still.
Day 22 aug, 2019 @ 8:39 
I notice it's impossible to make carriers as the thruster component slot is empty and cannot be fitted.
djamesds 23 aug, 2019 @ 3:21 
Colony ship is spacebox with X and Y
djamesds 23 aug, 2019 @ 3:22 
Also all ship dont move when in combat, just stand still and fire
✨ Born ✨ 18 sep, 2019 @ 14:53 
The Escort Carrier has no model, at least for me, whatsoever.
AmberGoldPL 19 okt, 2019 @ 3:15 
Possible bug report - I checked with 1.5 level 3 NSC fighters/bombers/scouts mix:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1893113242

However, when I see launched ships, I only see new fighter model, but no new bomber - is it possible that lvl3 have incorrectly assigned models?
My assumption:
strike craft = bomber
Fighter wing (PD) = fighter

P.S. it is probably low priority, but it would be nice to have a model for scout fighters:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1893113219
AmberGoldPL 20 okt, 2019 @ 7:49 
OK the latest update solved the issue and now all strike crafts have proper models.
A. Square 30 okt, 2019 @ 11:59 
Game crashes with this:
plication: Stellaris
Version: 2.5.0
Date/Time: 2019-10-30 11:06:12

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A0CDA1CF

Stack Trace:
1 stellaris.exe (function-name not available) (+ 0)
2 stellaris.exe (function-name not available) (+ 0)
3 stellaris.exe (function-name not available) (+ 0)
4 stellaris.exe (function-name not available) (+ 0)
5 stellaris.exe (function-name not available) (+ 0)
6 stellaris.exe (function-name not available) (+ 0)
7 stellaris.exe (function-name not available) (+ 0)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe PHYSFS_writeULE64 (+ 359441)
10 KERNEL32.DLL BaseThreadInitThunk (+ 20)
11 ntdll.dll RtlUserThreadStart (+ 33)
12 ntdll.dll RtlUserThreadStart (+ 33)
Paragon  [utvecklare] 30 okt, 2019 @ 18:01 
Ursprungligen skrivet av A. Square:
Game crashes with this:
plication: Stellaris
Version: 2.5.0
Date/Time: 2019-10-30 11:06:12

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF6A0CDA1CF

Stack Trace:
1 stellaris.exe (function-name not available) (+ 0)
2 stellaris.exe (function-name not available) (+ 0)
3 stellaris.exe (function-name not available) (+ 0)
4 stellaris.exe (function-name not available) (+ 0)
5 stellaris.exe (function-name not available) (+ 0)
6 stellaris.exe (function-name not available) (+ 0)
7 stellaris.exe (function-name not available) (+ 0)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe PHYSFS_writeULE64 (+ 359441)
10 KERNEL32.DLL BaseThreadInitThunk (+ 20)
11 ntdll.dll RtlUserThreadStart (+ 33)
12 ntdll.dll RtlUserThreadStart (+ 33)

I have no idea what the hell any of this means but I don't think it has anything to do with my mod. Check your game integrity and disable all other mods to test.
A. Square 30 okt, 2019 @ 19:01 
I did, and it only crashes when that mod is enabled
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