安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
To adapt the spawn system to a new map there is no terrain editor.
If the map is on izurvive, you can use it use to find a lot of coordinates.
if not or for the precise coordinates (for buildings that need height "Y" coord for example) you can use something like Community Online Tools to see ingame coordinates.
The dynamic areas (in DynamicSpawnZones.c) don't need Y coords for their top left and bottom right corners.
I know it is some work, that's why I wait maps like DeerIsle to be finish before making a sample for it.
Do you have something in server logs?
Can you send me a zip of your pvz profile folder on discord Liven#0879 ?
Im pretty salty at Bohemia atm due to their incompetence with handling the updates so just having a break.