DayZ
PvZmoD_Tweaked_Zombies
Liven  [开发者] 2019 年 6 月 17 日 上午 3:52
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Zed 2019 年 6 月 18 日 下午 6:11 
I noticed the priest zombies warp around a little while attacking other zombies.
Liven  [开发者] 2019 年 6 月 19 日 上午 12:39 
Yes, reminiscence of his old life to exorcise evil. But be careful, if he focus on you, he is very strong.
Zed 2019 年 6 月 19 日 上午 3:06 
Oh, ok. I thought it was lag. :) Maybe there will be a way to add an effect to the warping, like flashes of light or something similar? Love the mods, BTW. We're testing them on my test server before I put them on the live server. Have you thought out adding new zombie sounds to the mod?
Liven  [开发者] 2019 年 6 月 19 日 上午 3:21 
It is difficult to determine when warping happen (attacking other zeds is an expected feature but not the warp effect) so it is difficult to set an effect on it. I hope to improve this in the future but no promise. (have similar problem with hunters)

For the sounds I want to look at it at some point but no ETA for the moment.
最后由 Liven 编辑于; 2019 年 6 月 19 日 上午 3:22
Robbhimself 2019 年 7 月 11 日 上午 3:42 
there's a few civilian zeds that tank a few too many headshots. maybe do a balance pass? :)
Liven  [开发者] 2019 年 7 月 12 日 上午 9:35 
After some tests, I don't find a way to reproduce the headshot problem
Zed 2019 年 7 月 12 日 上午 11:01 
Why are the "AREA RADIUS" settings in the DynamicSpawnDatas.c file so low? This makes the zombies spawn all huddled together.
Liven  [开发者] 2019 年 7 月 12 日 下午 12:02 
The idea was to create small groups of zombies that are more easy to get around (rather than scattered zombies that would be harder to get around) but maybe this value have to be adjusted.
I thought the time the player approach the groups it have time to disperse to not have the huddled feeling (but maybe I'm wrong).
(this question is more spawn system related, for those reading this thread)
最后由 Liven 编辑于; 2019 年 7 月 12 日 下午 12:03
Zed 2019 年 7 月 12 日 下午 12:16 
Oops, sorry, wasn't paying attention to which mod I was commenting in :)
Liven  [开发者] 2019 年 7 月 12 日 下午 12:28 
no pbl, I know making two mods don't make those things easy.
DΞSIGNΞR 2023 年 1 月 26 日 上午 2:50 
I have a stalker server. The mod only works with mutants on 2 legs. But I had a problem, 2 mutants were in conflict with something, Burer and one of the Bloodsuckers. They could be killed with one blow or a cartridge, the rest, unlike these, could be adjusted and work well. I found out that I did not delete the ready-made settings of some zombies that were already entered into the Characteristics config, these mutants were in conflict with them. I removed everything that I did not need and the problem with these two mutants disappeared and they began to lend themselves to customization. Hope this helps someone.
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