DayZ
PvZmoD_Tweaked_Zombies
85 条留言
Liven  [作者] 2023 年 5 月 18 日 上午 8:32 
@denhic90 this mod is deprecated, use this one instead : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2051775667
denhic90 2023 年 5 月 18 日 上午 7:12 
привет всем ,у меня почему не работают зомби
пишет (Мод PvZmoD Tweaked Zombies ДЕАКТИВИРОВАН)
ПОДСКАЖИТЕ что делать
Liven  [作者] 2020 年 4 月 7 日 上午 7:25 
@Everyone
[h1]WARNING : This mod will be disabled !![/h1]
It will happen when the v1.08 will come to stable branch.
The mod will be replace by PvZmoD Customisable Zombies .
This new mod do all what this old one do (and lot more) but in a better way.
Liven  [作者] 2020 年 3 月 5 日 上午 11:23 
@Everyone
Just in case you missed the information,
I launched a new mod : PvZmoD Dark Horde
twitch.tv/BlackPlombeer 2020 年 2 月 12 日 上午 2:12 
Thx
Liven  [作者] 2020 年 2 月 11 日 上午 7:25 
@Everyone : 1.07 ready
Liven  [作者] 2019 年 12 月 27 日 上午 2:38 
@Giaxpard, Liven#0879
Giaxpard 2019 年 12 月 26 日 上午 11:51 
Thank you @Liven! Can I find you on discord? Happy new year
Liven  [作者] 2019 年 12 月 14 日 下午 3:14 
@Giaxpard, yes
Giaxpard 2019 年 12 月 14 日 下午 2:03 
Hei :) does the mod also works with Livonia?
Liven  [作者] 2019 年 12 月 11 日 上午 1:19 
@Everyone,
since 1.06 update the white wolves are not friendly anymore.
HIGHZUNG 2019 年 11 月 29 日 上午 3:08 
Okay thx
Liven  [作者] 2019 年 11 月 29 日 上午 2:35 
yes
HIGHZUNG 2019 年 11 月 29 日 上午 2:06 
Okay so when modders added weapons correctly with working sillincer For ai it works to with your mod
Liven  [作者] 2019 年 11 月 29 日 上午 12:51 
@Daniel Weapons moders have to configure their weapons themself, I can't do it for them.
HIGHZUNG 2019 年 11 月 29 日 上午 12:43 
I mean a config wich Serverowners can add classnames of weapons wich are sillenced For ai
Liven  [作者] 2019 年 11 月 29 日 上午 12:35 
@Daniel, I'm not sure to see what you want to do. Server owners already can use custom weapons by using weapon mods, why do you want to add it in pvztweaked cfg? And what do you mean by "server profile pvztweaked cfg"?
HIGHZUNG 2019 年 11 月 28 日 上午 11:49 
So its not possible to add classnames in a server profile pvztweaked cfg where server owners can add costum weapons ?
Liven  [作者] 2019 年 11 月 28 日 上午 8:42 
@Daniel, sorry, too many mods, too many weapons and I don't have time to follow each mods updates...
HIGHZUNG 2019 年 11 月 28 日 上午 6:07 
Possible to make a cfg where modded weapons can be add espacily Honeybadger from Weapon Expansion mod is silinced on his own
Liven  [作者] 2019 年 10 月 20 日 上午 9:41 
yep
Juanky 2019 年 10 月 20 日 上午 8:59 
I'm going to try this, it looks good. With "WW are friendly" you mean White wolves?
Liven  [作者] 2019 年 10 月 13 日 上午 6:13 
@SAY question answered on discord. Form those interrested :

If new created zombies inherit from ZombieMaleBase or ZombieFemaleBase class they lose their calm sounds.

The only way I found to fix that is to inherit the new zombie class from a more "child class" (for exemple ZmbM_HermitSkinny_Base or other "skinny" vanilla zombie if your new zombies need "skinny" sounds)
🆂🅰🆈 2019 年 10 月 13 日 上午 4:14 
@Liven, hello! Great mod! Why zombies "LivenTest" do not make sounds during a quiet wandering? The skeleton has the same problem. I understand the class CalmMove in CfgVehicles don't work? I'm trying to make my zombie based on your mod and noticed this problem - additional zombies, that are not in vanilla, go silently until they attack... Sorry for my English.
ANZAC_Ace 2019 年 9 月 12 日 下午 1:34 
Thanks mate. I’ll keep experimenting. I am trying to increase the alert chance as well. Wish me luck 🙂
Liven  [作者] 2019 年 9 月 12 日 上午 7:08 
The value to tweak is "rangeShotMax" but keep in mind that one shoot is not enough to trigger a zombies that is far away (if he is at 150m and radiusShotMax = 200 for example) you have to shoot many times to attract him.
I remember it was not an easy value to tweak because of that.
(and I don't remember what "radiusShotMax" does)
ANZAC_Ace 2019 年 9 月 12 日 上午 5:27 
All is running great on my private server. Thank you for the your work on this mod.

I am trying to increase the distance at which the zombies hear gunshots. I am editing the .cpp file found here:

@PvZmoD_Tweaked_Zombies\addons\PvZmoD_Tweaked_Zombies\DZ\AI\

and then uploading it back into the server. The parameters are below.

class NoiseSystemParams
{
rangeMin=3; //3
rangeMax=35; // 35
rangeShotMin=25; //25
rangeShotMax=200; // 200 - 50
radiusMin = 5; // 5;
radiusMax = 20; // 20;
radiusShotMin = 25;
radiusShotMax = 200;
class NoiseStrengthTeamMultipliers
{
BigGame=1;
Zombies=1;
Player=1;
};

Range does not seem to relate to meters on the ground. No matter the setting in rangeShotmax the Zombies alert distance does not change. What value should I be amending if not rangeShotmax?

Thank you.
Liven  [作者] 2019 年 8 月 31 日 上午 9:39 
@Barackuse If you use PvZmoD Spawn System look at the last patch note, there is things about ZmbM_SoldierVestHelmet maybe it can help you
Barackuse 2019 年 8 月 31 日 上午 9:26 
I am trying to run this on a stable server 1.04, also note that I get another strange error with @PvZmoD_Spawn_System too. I was looking forward to seeing these. They look good.
Liven  [作者] 2019 年 8 月 31 日 上午 5:09 
@Barackuse, are you running the mod on stable or xp server?
Because the military zeds with backpack, vest, helmet... have been removed by the devs in 1.05
Barackuse 2019 年 8 月 30 日 下午 9:02 
I got a nasty error trying to load this mod.
MaleBase, by PvZmoD_Tweaked_Zombies/dz/characters/zombies/config.cpp/CfgVehicles/ZmbM_SoldierVestHelmet/
5:00:42.839 ENGINE (W): No module info used, trying to identify -> 0x47620000

5:00:42.839 ENGINE (W): Adjusting job system settings to have at least one job worker thread.

5:00:42.911 [Inputs] Loading inputs default "bin/constants.xml"
5:00:42.914 [Inputs] Loading inputs default "bin/specific.xml"
5:00:42.915 [Inputs] Loading inputs cfg "config\Users\Survivor\Server.core.xml"
5:00:42.918 [Inputs] Exporting inputs cfg "config\Users\Survivor\Server.core.xml"
5:00:43.94 SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
5:00:43.94 SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo
Basi Rubicundis 2019 年 8 月 2 日 上午 5:31 
Oh?! Thankyou Boss! Are you best! :)
Liven  [作者] 2019 年 8 月 2 日 上午 3:08 
@Basi Rubicundis You have to run the mod client side too.
Basi Rubicundis 2019 年 8 月 2 日 上午 2:14 
Hy boss!

Do I get a lot of white zombies (no texture) Did I miss something when installing the mod?

Thanks! :)
Hajami 2019 年 8 月 1 日 上午 6:31 
Thanks for the answer, they dont need to be faster, but standard Vanilla Speed would be good, just not slower than that. More Zeds is no Option because of Performance, thats why i was searching for a Mod, for some Friends, that made them more dangerous. And this Mod seems to be exactly doing it with increasing the Infected Health. And even categories so mil infected can have even more health.

I hope its also possible to deactivate the Mellee double Damage. But i assume so.
Will tell them about this and see if they are interested or not.
Liven  [作者] 2019 年 8 月 1 日 上午 6:25 
Sadly I didn't find a way to increase the speed of zombies.
The server admin can set the speed back if he unpack/modify/repack the mod.

I advice using this mod with another mod to increase zed's counts (like ZombiesEverywhere or my other mod PvZmoD Spawn System)
Hajami 2019 年 8 月 1 日 上午 5:31 
I dont have Server but i want to know if Server Dude uses this, can he set the Infected/Zombie Speed back to normal or even increase it? This Mod sounds so awesome , but the reduced speed Sounds realy contraproductive to me.
Liven  [作者] 2019 年 7 月 26 日 下午 2:25 
`-)
So for the pbo problem you have 2 things to do:

1-Copy the new v3 key in your keys server folder.
2-Delete the PvZmoD_Spawn_System.pbo.PvZmoD_Spawn_System.bisign (not v3) file in the \@PvZmoD_Spawn_System\addons\ folder of your Server.
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 2019 年 7 月 26 日 下午 2:02 
i dont know i kinda jumped in half way threw the convo to hahaha i saw you said

I made a mistake with PvZmoD Spawn System mod update.
To fix it, set the value "30" to 1 in /YourServerProfileFolder/PvZmoD_Spawn_System_Profile/RealTimeTweaks.json
It will reactivate the AI of zombies
Sorry for the inconvenient


so i check my file and its set how it was supposed to be set at "30" to 1
Liven  [作者] 2019 年 7 月 26 日 下午 1:55 
Good news @Terrorista.

I thinks my brain is mixing two conversations.
@LoneWolfss, is your pbl still pbo message (the .json answer was for Terrorista)?
[D.M.O.K.] TERRORISTA 2019 年 7 月 26 日 下午 1:51 
ok perfect thanks
Liven  [作者] 2019 年 7 月 26 日 下午 1:51 
did you restart the server?
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 2019 年 7 月 26 日 下午 1:49 
yeah in the profile folder the RealTimeTweaks.json 1kb size its already set to "30": 1,
Liven  [作者] 2019 年 7 月 26 日 下午 1:48 
Are you sure you are in the .json file not the.txt and in your server profile folder not in the mod folder?
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 2019 年 7 月 26 日 下午 1:44 
what am i supposed to be changing in here sorry its all numbers im using notepad++ have 79 lines of code if you mean this its already set to that "30": 1,
Liven  [作者] 2019 年 7 月 26 日 下午 1:41 
I made a mistake with PvZmoD Spawn System mod update.
To fix it, set the value "30" to 1 in /YourServerProfileFolder/PvZmoD_Spawn_System_Profile/RealTimeTweaks.json
It will reactivate the AI of zombies
Sorry for the inconvenient
[D.M.O.K.] TERRORISTA 2019 年 7 月 26 日 下午 1:18 
All zombies remain still after you have updated the mod, Why?
Liven  [作者] 2019 年 7 月 25 日 上午 11:17 
The key have changed. Copy the new one in your key folder
and delete PvZmoD_Tweaked_Zombies.pbo.PvZmoD_Tweaked_Zombies.bisign file (not the V3 !) if your server tool don't do it automatically

Sorry for the inconvenient
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 2019 年 7 月 25 日 上午 11:16 
keep getting this error what can i try http://prntscr.com/ok19ir
DonyPlays 2019 年 7 月 18 日 下午 3:23 
У меня зомби так и остались слабыми.