Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
It is quite clear that the Golan's most annoying weapon is its fighter garrison, as they can chase you wherever you are. Its torpedo also reach far but not as far as fighters, in fact you can put your ship at the other side of one Golan so the other one can't reach you.
As of fighter screening, consider using something with good AOE instead of pure fighters. Starfighters like A-wings and PT-1 get some good AOE missiles, and ships like Recusant get FLAK hardpoints. As an Empire player I use Victory-class which has heavy concussion missile for this problem, but it's a bit hard for Rebel to find equivalent in early game.
Without their fighter escort, Golans are EXTREMELY WEAK against bombers. You can just quickly focus fire on their few AA hardpoints, and then let your bombers enjoy their time.