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starbound log
https://gist.github.com/pumpkinmoss/0de09ca5a8d0e3de27f0839b20427c33
might be this
Hi! The Outpost teleport issue has already been fixed. It was some EASEL-related patches. These errors are unrelated as far as I can tell, but are something I can address in another update!
I started starbound again and i still cant teleport to the outpost.
might be an issue with anoms outpost overhaul or more teleportz
new starbound log but it still has the same errors i mentioned
https://gist.github.com/pumpkinmoss/97d463c4cf0479e5875184ec50c0b4ce
If another mod might be causing it, please troubleshoot this by uninstalling the other mods (if able) to narrow down the culprit.
Teleporting to Outpost functioned normally when I updated a few minutes ago, so Id hoped it worked
I can investigate further after I am off work. the rest of the fayent-related errors arent related to Outpost files, those should just be placeholders that don't have recipes yet
aight, thanks for the help
I got a chance to look at your log file more in-depth and i cleaned up as many of those errors as I could identify!
Some (but not all?) of my scan-text patches were making their respective items into generic items, but only a few for some reason. I removed the ones that caused issue for now, which may have been the cause of the Outpost glitch, because the sign store was getting converted to a generic item this way
I also cleaned up those fayent recipe references; turns out they were just incorrectly assigned to recipes. So most of those error lines should be taken care of, I'm just not sure if the Outpost is totally fixed for all players (or if it may have been a separate mod, etc)
Hello! outpost issue is gone.
also was going to report an issue with teleporting to some planets today, but this update fixed it! fayant recipe errors are also gone.
the gloamfall planet looks really good and i think im going to base there
Thanks for the help!
Thanks for helping confirm that stuff was fixed! I'll have to individually check base game items as i patch them going forward
[11:24:16.191] [Error] Could not apply patch from file /npcs/guard.npctype.patch in source: E:\SteamLibrary\steamapps\workshop\content\211820\1755805853\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'chatSounds' in pathApply("/scriptConfig/chatSounds/lepidoptian")
[11:24:24.070] [Error] Could not apply patch from file /npcs/base.npctype.patch in source:
E:\SteamLibrary\steamapps\workshop\content\211820\1755805853\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'ouchNoises' in pathApply("/scriptConfig/ouchNoises/lepidoptian")
[11:24:24.275] [Error] Could not apply patch from file /npcs/follower.npctype.patch in source: E:\SteamLibrary\steamapps\workshop\content\211820\1755805853\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'chatSounds' in pathApply("/scriptConfig/chatSounds/lepidoptian")
[11:24:24.430] [Error] Could not apply patch from file /npcs/friendlyguard.npctype.patch in source: E:\SteamLibrary\steamapps\workshop\content\211820\1755805853\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'chatSounds' in pathApply("/scriptConfig/chatSounds/lepidoptian")
Edit: I might have to try narrowing down some of the mods, it looks like others have already reported a few of these.
Hi, thank you for pointing out these! They look like theyre related to character noises applied to npcs, so I'll def check out the npc patch files and see about getting rid of these entries when I update next! (As long as these error entries are not directly causing crashes for you, in which case I will patch them asap)
Thanks for checking into the errors and happy to help in any way I can.
These are not game breaking bugs so no rush!
(AssetException) No such asset '/objects/lepidoptian/lepiarmchair/aestheticchaircover.png' (reposted here because it was originally posted in the main page
forgot to answer your previous question, but the requirements for the moth deed should be the same as vanilla deeds: closed walls, a door, and a light source!