Crusader Kings II

Crusader Kings II

CFH Buildings V2
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cfh1985  [开发者] 2019 年 5 月 27 日 上午 9:14
Districts
Districts Module

  • District Buildings
    • In each province, 5 out of 8, districts can be built (via decision) by the county capital
    • Each district has 3 tiers
    • Districts/district tiers are built by settlement decisions - may need to enable notification
    • If the county capital changes the districts will move (buildings built by decision) but not the district buildings (built like normal buildings)
    • The districts can be built by, and are the same for, Tribes, Castles, Cities and Temples
    • Population
      • Population grows over time depending on a number of factors, with some randomness
      • Looting, sieges and disease cause the population to decrease
      • There are 15 population levels, each larger than the previous
      • Each population level allows a new district or district tier
      • New districts/district tiers are required to move to the next population level, otherwise it will stall
      • Population levels effects district province
        • At minimum 100%, 90%, 80%, 70%, 60% & 50% the district province modifiers strength will be at 100%, 80%, 60%, 40% 20% & 0%
        • Population amount (absolute, not % of current level's max) provides increasing province modifier
        • Populations migrate to provinces with higher prosperity and space for them
    • Each district provides a district modifier
    • Each additional district tier provides an additional affect to the district modifier
    • Districts and their buildings require no technology
    • Poor, Rich, Noble, Military, Monument, Religion, Trade districts
      • Each have 8 buildings (with 3 tiers each)
      • Each building tier requires the corresponding district tier
      • Only 4 buildings can be built at district tier 2/3
      • Only 2 buildings can be built at district tier 1
    • Industrial district
      • 26 buildings (with 3 tiers each)
      • Each building tier requires the corresponding district tier
      • Only 4 buildings can be built at district tier 2/3
      • Only 2 buildings can be built at district tier 1
      • The buildings have terrain requirements
      • There are some religious exclusions - Muslims/Jews get zero pork, Hindus no cows
    • Total building count - 90 (including the districts themselves) * 3 tiers = 270 ( for 4 settlement types, so actually 1080 )