Crusader Kings II

Crusader Kings II

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CFH Buildings V2
   
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2019 年 5 月 27 日 上午 8:50
2019 年 6 月 7 日 下午 12:16
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CFH Buildings V2

描述
Modules turned on/off by game rules

This version has several improvements and fixes over V1, and the new version is not save game compatible (with previous version or any other game)+

Modules
click for module details
Most buildings will not appear unless/until you can build them, to keep the interface cleanerSome buildings have negative effects (ie increased revolt risk, decreased fort level) so be careful what you buildFuture Plans
  • Improve tooltips
  • Trade Post buildings
  • Work on building requirements
  • Events for personal buildings
  • Workout how the courtsize mechanic works and add a modifier for the Guest Rooms
  • Integration with CFH Modules - not a simple merger
CFH
热门讨论 查看全部(4)
0
2019 年 5 月 27 日 上午 9:16
置顶: Personal Buildings
cfh1985
0
2019 年 5 月 27 日 上午 9:15
置顶: High Value Buildings
cfh1985
0
1
2019 年 5 月 27 日 上午 9:14
置顶: Districts
cfh1985
32 条留言
zivilyn 2024 年 10 月 27 日 上午 8:09 
Why can't I see the settlement decisions of creating districts?
Inquisitor 2022 年 10 月 10 日 上午 11:44 
I don't know if it's exactly this mod or the CFH Modules but I think it's the same one that corrupts the game's saves after a few years of playing, it corrupts all the saves and when the game reaches the 23rd of any month and year, it happens a CTD
polandcanintost3am 2020 年 7 月 16 日 下午 7:01 
Will this work if you had gotten the event to get another holding slot? the event is RIP.11705
cfh1985  [作者] 2020 年 1 月 23 日 下午 9:46 
That's definitely not intended. I'll fix that
John™ 2020 年 1 月 23 日 下午 1:28 
Also, I noticed that the player can build districts in other counties of other people. Shouldn't they be allowed to only build in theirs, or is that intended?
cfh1985  [作者] 2020 年 1 月 23 日 上午 6:54 

What I would really like to change/improve is the balance of the districts. Myself, when playing, always go for 2-3 particular districts, the others are much more of a toss up. So what would help to make the other's more desirable to you?

Also, the update version will also allow a different amount of districts - one for each built settlement in a province. The other interesting improvement for me is the new ambition to create a new settlement slot once the max number of districts have been built - this would mean that with enough time and careful management any province would be capable of having 7 settlements and thus 7 district types!
cfh1985  [作者] 2020 年 1 月 23 日 上午 6:54 
okay, so I can/will work on how the ai prioritises which districts they build (general inclination based on traits, merchant/feudal/theocratic, what has already been build etc), I'll also have a look at how quickly they build them.

However, and I can't stress this enough, it's not a system for the human player. It's intended to add variety to the game and not just create the world as the human player seems fit. Think of it as being no different to gaining provinces with settlements already built - they may not be ideal butyou have to work with what is there, or give it to another character and find one more to you liking.
John™ 2020 年 1 月 22 日 下午 1:31 
It's just that they just create districts the moment they get the chance. Whenever I would take over, I would have to remove all of them because there is just too many districts, and they would never just focus on one. Also, the districts that they would create didn't serve my purposes. I love the districts but I never liked that the AI also could build ones also since more than likely I would have to destroy them because I don't/want them.
cfh1985  [作者] 2020 年 1 月 22 日 下午 12:58 
sorry, John, that's not going to work. What's more, in the update version there wont be any options of destroying built districts.

If you can explain why the AI's choices are horrible I may be able to improve them
John™ 2020 年 1 月 21 日 下午 5:40 
is it possible so that only the player has the options to build the districts? The way the AI chooses them is horrible and I hate having to waste prestige destroying the buildings and starting from scratch.