XCOM 2
[WOTC] High Caliber Pistol/Autopistol
yes_commander 2019 年 6 月 4 日 上午 2:12
Some Minor Issues I Noticed
So I've tried this both as a regular pistol and with the autopistol setting and for the most part they seem to work just fine in terms of damage output, functioning with overwatch, usable as both primary and secondary weapons, etc. However, I get a peculiar visual asset overlap issue when firing the pistol (shown here)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1760586834
and I spotted some missing tooltip info (shown here)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1760586726
This soldier is wielding a LW SMG as his primary and this pistol as his secondary.

Admittedly, I'm running a ton of mods, including RPGO with Dual-Wielded Pistols, the Akimbo class, Primary Secondaries, maybe another one or two that touch on pistols.

Just wondering if there's something I should be doing on my end to fix these.
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Veehementia  [开发者] 2019 年 6 月 12 日 上午 9:53 
Ehi, sorry for the late reply. Tooltip info doesn't really affect gameplay (and I think the issue was actually solved in a later update), but regarding the model issue, that is definetly another mod's fault. Especially since the model is a LW SMG and I don't play using that mod, so in no way mine can be interfering with that.
Mr. Someguy 2019 年 6 月 16 日 下午 10:48 
Had this issue too, only it was the TLE Sniper Rifle. I have this mod installed but I did not have this pistol equipped, instead the Mag Autopistol was installed (allowed via .ini edit).

That said, I don't think it was this mod, I'm not confident in saying it's any mod, it may just be an animation bug from the default game.
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