Space Engineers

Space Engineers

2cm Beam System
Pugz 2019 年 5 月 30 日 上午 9:48
Pugz's Crashes
The many crashes I am getting that are caused by this mod.
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正在显示第 1 - 15 条,共 27 条留言
Pugz 2019 年 5 月 30 日 上午 9:48 
2019-05-30 12:42:41.109 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 2019 年 5 月 30 日 上午 10:06 
2019-05-30 13:04:55.730 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__112_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 2019 年 5 月 30 日 上午 10:10 
I keep getting crashes when I accidentally turn the laser back onto the ship I'm testing it on, such as the one above.
最后由 Pugz 编辑于; 2019 年 5 月 30 日 上午 10:10
Pugz 2019 年 5 月 30 日 上午 10:18 
2019-05-30 13:17:07.937 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateAfterSimulation>b__112_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

I think it crashes when it destroys a timer block.
Pugz 2019 年 5 月 30 日 上午 10:30 
2019-05-30 13:27:54.397 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

Another crash when I deleted a combiner with creative mode tools.
Pugz 2019 年 5 月 30 日 上午 11:25 
2019-05-30 14:24:19.444 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 2019 年 5 月 30 日 上午 11:35 
2019-05-30 14:33:50.465 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 2019 年 5 月 30 日 上午 11:36 
Going to restart my computer to see if it fixes the "System.NullReferenceException: Object reference not set to an instance of an object." error.
Pugz 2019 年 5 月 30 日 下午 12:48 
Didn't fix it.

2019-05-30 15:46:31.798 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 2019 年 5 月 30 日 下午 1:05 
Can someone please fix this crash?

2019-05-30 16:03:45.533 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pugz 2019 年 5 月 30 日 下午 1:07 
I went through all of these and found that all of them were caused by one of the modded blocks being removed. Please fix this, it is getting very annoying to have my game crash so often.

Edit: It may also be from the laser destroying blocks. I am using right-click with creative tools enabled to delete the modded blocks.
最后由 Pugz 编辑于; 2019 年 5 月 30 日 下午 1:10
Pugz 2019 年 5 月 30 日 下午 1:23 
2019-05-30 16:20:55.971 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMyCubeBlock block)
at BeamSystem.BlockComponents.BeamBaseComponent.GetComponentOf(IMySlimBlock block)
at BeamSystem.GridComponents.GridResourceSink.OnBlockRemoved(IMySlimBlock obj)
at System.Action`1.Invoke(T obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Game.Entities.MyCubeGrid.NotifyBlockRemoved(MySlimBlock block)
at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks(MyCubeGrid from, MyCubeGrid to, List`1 cubeBlocks, Int32 offset, Int32 count)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplitForGroup(MyCubeGrid originalGrid, List`1 splitBlocks, Group& group)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.Disconnect(MyCubeGrid grid, MyTestDisconnectsReason reason, MySlimBlock testBlock, Boolean testDisconnect)
at Sandbox.Game.Entities.MyCubeGrid.DetectDisconnects()
at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

Going to make a new save to see if that helps.
Wafflinator 2019 年 5 月 30 日 下午 3:41 
I used to have zero troubles, but suddenly I am getting the exact same crashlog when I try to destroy something with the ion beam.
Pugz 2019 年 5 月 30 日 下午 3:47 
I have just been experimenting with the normal lasers and I keep getting this one. It was fine when I first subscribed to the mod as well.
Soren MC 2019 年 5 月 31 日 上午 2:44 
The mod had just gotten an update that could be responsible for the crashes
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