边缘世界 RimWorld

边缘世界 RimWorld

Faction Blender
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Byzantium 2021 年 3 月 19 日 下午 12:47
Error with Raid Apparel Spawning
https://gist.github.com/HugsLibRecordKeeper/40cc80954c6b043b2162b7de31a76194

I have an issue, not sure of it's actually Faction Blender causing it, or something that it depends on. When raids spawn on my map, the pawns have no clothes or armor on. They spawn with weapons though. Here is the error that shows in the console:

[FactionBlender][warn] Found an apparelStuffFilter/stuffCategories conflict for required apparel Apparel_ShieldBelt while generating apparel for TP_Sergeant_Melee; cannot fix since there is no apparelStuffFilter for TP_FactionBase
Verse.Log:Warning(String, Boolean)
HugsLib.Utils.ModLogger:Warning(String, Object[])
FactionBlender.GenerateWorkingPossibleApparelSetFor_Patch:Prefix(Pawn, List`1)
RimWorld.PawnApparelGenerator:RimWorld.PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor_Patch1(Pawn, Single, List`1)
RimWorld.PawnApparelGenerator:RimWorld.PawnApparelGenerator.GenerateStartingApparelFor_Patch6(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:Verse.PawnGenerator.GenerateGearFor_Patch4(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch7(PawnGenerationRequest)
RimWorld.PawnRelationWorker_Sibling:GenerateParent(Pawn, Pawn, Gender, PawnGenerationRequest, Boolean)
RimWorld.PawnRelationWorker_Sibling:CreateRelation(Pawn, Pawn, PawnGenerationRequest&)
QEthics.PawnRelationWorker_SiblingCloneCheck:CreateRelation(Pawn, Pawn, PawnGenerationRequest&)
Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawnRelations_Patch3(Pawn, PawnGenerationRequest&)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
AlienRace.HarmonyPatches:GenerateTraitsPostfix(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:Verse.PawnGenerator.GenerateTraits_Patch2(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch7(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:RimWorld.PawnGroupKindWorker_Normal.GeneratePawns_Patch2(PawnGroupKindWorker_Normal, PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:RimWorld.PawnGroupKindWorker.GeneratePawns_Patch1(PawnGroupKindWorker, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>d__1:MoveNext()
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
ExpandedRims.PawnGroupMakerUtility_GeneratePawns_Patch:Postfix(PawnGroupMakerParms, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:RimWorld.PawnGroupMakerUtility.GeneratePawns_Patch3(PawnGroupMakerParms, Boolean)
RimWorld.IncidentWorker_Raid:RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(IncidentWorker_Raid, IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker_Patch4(IncidentWorker_RaidEnemy, IncidentParms)
RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch4(IncidentWorker, IncidentParms)
VanillaStorytellersExpanded.StorytellerWatcher:GameComponentTick()
Verse.GameComponentUtility:GameComponentTick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)


Any help would be greatly appreciated.
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SineSwiper  [开发者] 2021 年 3 月 28 日 下午 7:11 
Any idea which mod would contain the pawn called "TP_Sergeant_Melee"?
Byzantium 2021 年 4 月 2 日 上午 5:42 
Apologies for not coming back and updating after I found the issue. The mod that was the conflict was the MOKAR hediffs examples mod. Love the mod btw, adding a lot of extra flavor to raids/guest visits.
SineSwiper  [开发者] 2021 年 4 月 2 日 下午 4:33 
No problem. Thanks. Sorry it took a while to reply. I'll close this out.
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