Source Filmmaker

Source Filmmaker

[FNAF 2] Withereds/UnWithereds Pack (Part 1) | TMG-Corporation
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Greg. [Cortez]  [kehittäjä] 6.5.2019 klo 11.19
ERRORS.
Found problem with SFM port?
Tell about it here!
If it's possible then we are going to fix it as soon as possible!
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Näytetään 1-15 / 56 kommentista
-Withered Freddy (not golden freddy surprisingly) has only a dot for the torso and a blender implicit that takes something from the pelvis.
- The freddys have broken finger rotation (as well as withered bonnie and unwithered bonnies left index finger)
Snaz 10.5.2019 klo 17.41 
Alot of the bones are pre-rotated, and messes up with rigs
Foxy's Eyes seem to clip through the eyelids when rotating. ( both eyes were rotating locally )
the withereds have missing textures
Greg. [Cortez]  [kehittäjä] 11.5.2019 klo 15.33 
!UPDATE!

- Withereds/Unwithereds got rescaled to same and it's proper size.
- Bad/Missing names for bones got renamed.
- "blender implicit" bones should no longer exist.
- Fixed most of the rotation errors.

Found more error? Keep posting here! You can help this pack in improvement!
"Bone.0.01"

Found in Unknown
(Unwithered Bonnie, I think.)
basically both the withered bonnie and withered freddy models were rescaled but all the bones were randomly different sizes and all over the place.
Greg. [Cortez]  [kehittäjä] 12.5.2019 klo 7.06 
@Tynado can you send some screenshots of it? Would be really helpful for me for fixing.
https://i.gyazo.com/6af93a07111ca47267fac04bd0478f6b.gif It may have just been an error with sfm itself after the rescaling update since I used them in an animation and adjusted the scale yesterday manually before the update.
Greg. [Cortez]  [kehittäjä] 12.5.2019 klo 9.02 
@Tynado that's sfm error mostly. If the bones are still in the same places as they were before then you can just add new updated models and make them move the same way with old skeleton (you probably know how to do this I think), if bones are also in random places, then saddly you just need to re-animate characters again. I can't really help here more because it's not ports problem, it's just the thing that SFM weirdly cooperates with updates.
Greg. Cortez lähetti viestin:
@Tynado that's sfm error mostly. If the bones are still in the same places as they were before then you can just add new updated models and make them move the same way with old skeleton (you probably know how to do this I think), if bones are also in random places, then saddly you just need to re-animate characters again. I can't really help here more because it's not ports problem, it's just the thing that SFM weirdly cooperates with updates.

aight.
with unwithered bonnie his legs seemed to be rigged backwards (the knee always faces backwards when bending the knees.) the fingers on most of these models don't rotate properly and they are a little too hard to animate with. Just thought I would bring some of these to light
so Toy chica's bones are off, they are above the actual models arms
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