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- l4f_weapontoconvert <weapon1>,<weapon2> (first given weapon will be converted to the second given one)
- l4f_weapontoremove <weapon> (given weapon will not spawn)
- l4f_defaultitem <item> (Survivors will spawn with the given item)
You can add multiple lines of the same command to customize all the weapons you want (one command on each line).Example:
You can even convert the infected types with the command:
- l4f_zombietoconvert <infected_type_id1>,<infected_type_id2> (first given infected type will be converted to the second one)
Example:With the following command you can change all the Director's options you want:
- l4f_director.<director_option> <value> (a list of director options you can change can be found here)
Example:With this command you can change the render settings of certain entities:
- l4f_render.<render_variable>.<entity_type> <value>
render_variable can be "mode", "fx", "color".entity_type can be "survivor", "common", "smoker", "boomer", "hunter", "spitter", "jockey", "charger", "tank", "witch".
Example:
The following command can be used to remove certain item / item spawns from the map:
- l4f_sanitize <type> (one type each line)
Example: