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Removing water movement restriction (kinda. I removed the friction via a cvar but survivors still go really slow)
Smokers still create a cinematic light when pinning survivors. Need to remove (Removed! Yay)
Player ID's now show up when you're close to a survivor and hover your crosshair on them. Health value is also displayed.
Vscripting:
Hunter Health Regeneration - Needs balancing. Right now the hunter regenerates 12 hit points per second. It might seem like a lot but it rarely saves him from a hail of bullets from even one survivor. If he runs away, however, it's fast enough to get him back into the action with a good amount of health restored.
Hunters able to dismount survivors - I've got it to where it doesn't cancel out the rest of the .nut file but crouching still doesn't dismount him.
Smoker Poison Damage and push - The Smoker can push survivors away if they get to close to him, which spawns a smoke cloud. Still working out converting perm health to temp health, however.
Tanks increase in speed when on fire - I thought I had it by just taking the tank's base velocity and adding 210 but that doesn't seem to be the case. Still playing around with.
Boomers doing explosive damage to nearby survivors - Works! However, the way it's currently set up, it's possible for the boomer's vomit attack to also deal damage to survivors. That's why puking is disabled right now, for I only want the explosion to do damage. On the side of balance, I've collected that the boomer does around 30-40 damage in the beta footage so I have it set to the maximum 40, making him a force to be reckoned with.
Witch chasing after ALL survivors - Needs to be completely reworked.
Adding slight pain sound for shoved survivors - Removed this feature from Beta Mutation, it's now a separate download.
Hunters can go invisible - Working! Though, I need to change how and when he goes invisible, the groundwork is there. Currently, if he takes damage or deals damage, he becomes visible but eventually he'll also become visible if jumping, crouching, or using an ability as well.
Survivors can shove a medkit to another survivor to give it to them - Currently not working as I can't figure out how to kill a weapon that's in a player's hands.
Survival - [Not implemented yet] Working! There's a few kinks, however, that needs to be worked out before it's released.
Realism - [Not implemented yet] Not working currently, I am planning on working on it as soon as the Survival mode is completed.