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Exception filling window for RimWorld.Dialog_FormCaravan: System.NullReferenceException: Object reference not set to an instance of an object
at SoftWarmBeds.CompMakeableBed.PostSplitOff (Verse.Thing bedding) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SplitOff (Int32 count) [0x00000] in <filename unknown>:0
at RimWorld.TransferableUtility.Transfer (System.Collections.Generic.List`1 things, Int32 count, System.Action`2 transferred) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_FormCaravan.AddItemsFromTransferablesToRandomInventories (System.Collections.Generic.List`1 pawns) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_FormCaravan.TryReformCaravan () [0x00000] in <filename unknown>:0
at RimWorld.Dialog_FormCaravan.DoBottomButtons (Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_FormCaravan.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
So I de-selected the beds and the caravan was able to travel without error. If the above is useless to you, no worries. I usually only try to grab beds to sell early in a colony so it's not a big deal.
I'm having an incompatibility with the mod "Brrr and Phew", the colonist cant find a bed to rest when they are made. First, i reported it there, but this was his response:
Yes looking at the mod, they have created some bed objects that aren't or don't inherit from the vanilla building_bed class, so it wont be recognised by the vanilla standard rest utility processes that the game uses to find beds. This is a problem that Soft Warm Beds has created as an incompatibility from vanilla conventions.
What can be done? Thanks!
But I use Brr and Phew and never noticed anything wrong. What's the issue? Can you send me the error log?
Not always happen but, i reproduced it now and i fear I see no error related https://gist.github.com/HugsLibRecordKeeper/f56abcf48393e6dc97effd5eaddb9848
Image of problem: https://imgur.com/a/eT8a6KI
When i unmake a bed that has been switched to guest bed while made with bedding the game crashes.
When i unmake a bed that has been switched to normal bed while made with bedding the game crashes.
This doesnt happen when the switching of bed type has been done before making the bed.
The game tries to remove an objec thats no longer there...