Garry's Mod

Garry's Mod

Easy Bonemerge Tool
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Attaching Body Group capable entities no longer work properly.
There is an issue with today's update. Yes, this still bone merge stuff. However, the problem is that if you try bone merging entities that has bodygroup to a model, that entities will no longer show up with its bodygroup changed on the model. By fixing the bodygroup LUA error for that one person, you broke my and possibly others bodygroup function.

Workshop should really have a function in which we get to choose rather to download the update or not.
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Rubat  [ontwikkelaar] 22 feb 2015 om 15:10 
But it totally works? Here's a picture of a demoman ragdoll bonemerged over a scout ragdoll, both have removed legs via bodygroups:
http://i.imgur.com/qmWDzjJ.jpg

Provide a way for me to reproduce your issue.
Thanks for the reply. I first notice the issue when I played around with the Vindictus Evy Set. I didn't have this issue when I was playing around with the Evy set last night. Here is a way to replicate my issue.

Download the Vindictus set.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=378273404&searchtext=Vindictus
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=378302419
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=378307620&searchtext=Vindictus

Spawn a Ragdoll (Evy)
Spawn a bone mergable entity (anything is fine, hair, clothes, pants)
Change the body group of the bone mergable entity
Remember what the changed bodygroup looks like
Bone merge that entity to the ragdoll

If everything work as intended, that entity with the changed bodygroup would be bone merged onto the ragdoll. However, my issue is that the entity didn't change its bodygroup when it was bonemerged.
Laatst bewerkt door PypeBomb; 22 feb 2015 om 15:33
Rubat  [ontwikkelaar] 23 feb 2015 om 4:54 
Ok, thanks for detailed report, I know what the problem is, gonna fix it in a few minutes.
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