Stellaris

Stellaris

District Overhaul - [Beta]
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RevansSchatten  [开发者] 2019 年 4 月 6 日 上午 3:21
Bugs
If you find any bugs (or compatibility issues), please post them here. When I fixed the bug I will delete your comment.
最后由 RevansSchatten 编辑于; 2019 年 4 月 6 日 上午 3:22
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正在显示第 1 - 15 条,共 39 条留言
troopersmith1 2019 年 4 月 7 日 下午 6:01 
Well, my first playthrough didn't go very well. Unfortunately, there is something wrong with the mining district. The UI says it provides housing and jobs, as normal, but the jobs are not showing up. This made any further testing difficult at best. I was only running your overhaul and the UI mods, and when I disabled this mod, it went back to normal. Should also mention this occured for machine, hive and normal empires, with or without agrarian idyll.
最后由 troopersmith1 编辑于; 2019 年 4 月 7 日 下午 6:10
RevansSchatten  [开发者] 2019 年 4 月 7 日 下午 10:07 
Thanks for the report, I will look into it.
MP 2019 年 4 月 8 日 上午 8:05 
Started a new game and there are no generator/mining/farming districts built on the home planet. There are slots, just no prebuilt districts except for cities.

Edit: Restarted with home planet set to continental and the districts are there. Guess the PD planet classes aren't quite compatible yet.
最后由 MP 编辑于; 2019 年 4 月 8 日 上午 8:08
RevansSchatten  [开发者] 2019 年 4 月 8 日 上午 9:53 
Thanks for the info, I will try to fix this
RevansSchatten  [开发者] 2019 年 4 月 9 日 上午 6:40 
Fixed the bug with the mining district and the missing districts with planetary diversity planets.
troopersmith1 2019 年 4 月 9 日 上午 9:21 
Excellent. I'll give it another go when I get home.
falkon311 2019 年 4 月 10 日 上午 5:07 
Districts:
Nature Reserve- Tooltip showing code n stuff (mod_do_job etc)
Academy- Same thing with tooltip

Planets:
Oasis- Agriculture and Nature Reserve? Not enough green land to support both imo.

Balance:
Seeing a lot of Nature Reserves- perhaps a bit too often?
I've only found one strategic resource district. Having one of each without having to go super-wide wouldn't be too OP imo.
RevansSchatten  [开发者] 2019 年 4 月 10 日 上午 9:01 
Thanks for the feedback, I will see what I can change.
falkon311 2019 年 4 月 11 日 下午 2:34 
For the planets where you removed the vanilla districts, there are still all the Tile Blockers and Planetary Features for them that look to do nothing.

Small Rock Formation (for Surface Mines) has a ? in the Planetary Feature for the icon.
falkon311 2019 年 4 月 11 日 下午 7:57 
Superhabitable World:
Has "Tourism" Planetary Features but not the district.
glee8e 2019 年 4 月 11 日 下午 8:11 
There are those ringworld starts... With a "Homeworld" modifier on the ringworld it seems no rural district can be built. Various mods also adds other "exotic" starting planet, like orbital habitats, dyson swarm, etc. You may also need to look into it. btw academy district seems broken for machine empires (no jobs, only housing), but I could be wrong as I was toying with this mod using console. Maybe I broke some internal states or something. I'd leave out those random missing localization as I assume it is of the least importance.
最后由 glee8e 编辑于; 2019 年 4 月 11 日 下午 8:12
RevansSchatten  [开发者] 2019 年 4 月 11 日 下午 8:36 
Thanks for the reports, I will get to it.
troopersmith1 2019 年 4 月 11 日 下午 9:26 
Academy seems to provide no jobs, only housing.
troopersmith1 2019 年 4 月 12 日 上午 11:19 
As far I can tell, the planetary development decision doesn't work if used on the home planet. Works fine on other worlds.
RevansSchatten  [开发者] 2019 年 4 月 12 日 下午 12:35 
@troppersmith1, thanks for the reports.
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