Stellaris

Stellaris

District Overhaul - [Beta]
120 条留言
RevansSchatten  [作者] 2019 年 6 月 4 日 下午 11:34 
The update to 2.3 will be a bit more complicated as Stellaris changed some relevant game mechanics. So I am going to have to rebuild about 50% of the mods code. The "first" 2.3 update will probably drop here and then when I fixed some bugs probably about a week later the main version will release / be updated.
Doomon15 2019 年 6 月 4 日 下午 4:33 
Is this or main branch going to be updated soon?
troopersmith1 2019 年 5 月 16 日 上午 1:44 
Ok. Thanks for the update
RevansSchatten  [作者] 2019 年 5 月 16 日 上午 1:38 
Yeah, I will use this mod some time in the future if I want to test new content, but for the while, sub to the "main" version
troopersmith1 2019 年 5 月 16 日 上午 1:36 
So, unsub from this, sub to that?
RevansSchatten  [作者] 2019 年 5 月 16 日 上午 1:21 
troopersmith1 2019 年 5 月 11 日 下午 1:04 
Excellent. Take your time, school comes first.
RevansSchatten  [作者] 2019 年 5 月 11 日 上午 11:44 
Yeah, I will do that, I have multiple mod, where compatibility will come soon written down already, but not jet on this steam page. My ETA for the release is next Friday, because currently I am busy with two exams Tuesday and Wednesday, then on Thursday I will be able to finish the rework of the home planet and add some compatibilites and then release on Friday.
troopersmith1 2019 年 5 月 11 日 上午 10:10 
Hey Revan, Guili's Bioform Hive Mind mod adds in a new planet class similar to Hive worlds. If you could find time to look into compatibility between your two mods, I'd appreciate it.
RevansSchatten  [作者] 2019 年 5 月 1 日 上午 5:40 
I will look into it.
Desy 2019 年 5 月 1 日 上午 5:05 
Also to add this here: There seem to be an issue with the very latest version of "PJs :: Improved Megastructures". After todays update of that mod most non-living space Districts are gone on an older savegame once a month passes which basically breaks my empire. Is there anything I can provide to nail this down or is this something to fix on PJs side?
RevansSchatten  [作者] 2019 年 4 月 30 日 下午 10:49 
Thanks for the report.
pheonix89 2019 年 4 月 30 日 下午 7:32 
Found the problem: Alphamod is overding the UI changes.

Solution I used? Make a local version of the UI overhaul and rename it.

Which leads me to a bug - I've got four base techs per generator district with AM running: Two from your code that dupes base game funcionality, and two from the Alphamod auto-gen or no section, because you didn't have a block for the base game ones going off with AM active.
RevansSchatten  [作者] 2019 年 4 月 30 日 下午 12:53 
That's weird, the UI Overhaul worked for me. I had the space for 8 districts.
pheonix89 2019 年 4 月 30 日 上午 11:27 
Ok, so how does this Alphamod compatibility work?

Alphamod is overriding the planetary UI and I can't figure out to stop it.

All the suggested prereq UI changes are being overridden by AM.
troopersmith1 2019 年 4 月 28 日 上午 4:10 
Awesome. I'll give it another go and let you know if I find anything else.
RevansSchatten  [作者] 2019 年 4 月 28 日 上午 4:06 
Ok, I added compatibility for the True Ring World mod and the new civics and traits mod. Also I fixed the gestalt job for the academy district
troopersmith1 2019 年 4 月 28 日 上午 1:13 
Thanks for the info. Sounds like I have to trace that one down.
RevansSchatten  [作者] 2019 年 4 月 27 日 下午 11:23 
@troppersmith1 no I didn't add Meteor Mines to ringworlds. Probably one of the mods you use. I will add compatibility for those mods soon.
troopersmith1 2019 年 4 月 27 日 下午 5:52 
Speaking of ringworlds, is there any chance you could look into ringworld start compatibility? I have two mods that feature ringworld starts: True Ring World and Ring World Home, both of the mods have the same basic ringworld district as the homeworld.
troopersmith1 2019 年 4 月 27 日 下午 4:39 
Hey, did you add the Meteor Mines district to ringworlds?
RevansSchatten  [作者] 2019 年 4 月 27 日 上午 2:56 
Well, enjoy, the Glavius's AI compatibility is out now (for the districts, jobs and decisions will come later). Feedback on the AI would be apreciated.
troopersmith1 2019 年 4 月 27 日 上午 1:58 
I look forward to Glavius compatibility. Glavius is a must for me now
RevansSchatten  [作者] 2019 年 4 月 27 日 上午 1:54 
Next up is the glavius's ultimate AI
RevansSchatten  [作者] 2019 年 4 月 27 日 上午 1:52 
The AlphaMod compatibility is here, just be carefull as it is incompatible with some other mods.
falkon311 2019 年 4 月 26 日 上午 8:35 
Very nice! Will do some testing this weekend for sure.
RevansSchatten  [作者] 2019 年 4 月 26 日 上午 5:12 
AlphaMod will take some more time but I will get it done (hopefully)
RevansSchatten  [作者] 2019 年 4 月 26 日 上午 5:09 
Just pushed the next update out. Some bug fixes and compatibility for PJs :: Imprived Megastructures and the Master Computer Authority
RevansSchatten  [作者] 2019 年 4 月 24 日 下午 10:01 
If you haven't got it installed there will be no problems with this mod.
falkon311 2019 年 4 月 24 日 下午 1:23 
Yeah I hear yah. AMod adds too much imo so I won't be using it. Hopefully not having it installed will bypass any patching/compatibility issues.
RevansSchatten  [作者] 2019 年 4 月 24 日 上午 7:24 
The problem with a standalone patch is that it (for this mod) makes everything more complicated. It is for me easier to integrate the compatibility in the main mod itself. (I will add in the description that some mods might have conflicts with other compatible mods)
falkon311 2019 年 4 月 24 日 上午 6:15 
In all honesty, you may want to create the AM patch as a standalone mod as it sounds like it clashes with a bunch of other mods. I imagine it's also not compatible with Real Space/NF, The Belt, New Worlds, etc.
RevansSchatten  [作者] 2019 年 4 月 24 日 上午 6:09 
Yes and no, I will make some of it compatible but can't check all compatibility problems.
falkon311 2019 年 4 月 24 日 上午 5:37 
So does that mean that you'll be making AlphaMod compatible with Planet Diversity? Just looked at AM's page and it states several times in varying fonts that they're not compatible lol.
RevansSchatten  [作者] 2019 年 4 月 22 日 上午 11:53 
Ok, AlphaMod compatibility will take a bit longer. That's a lot of patching…
As I am working on the patch some other bugfixes won't release yet, but with the AlphaMod compatibility.
RevansSchatten  [作者] 2019 年 4 月 22 日 上午 4:23 
Currently I am working on the AlphaMod compatibility, it is a bit more complicated but it should (hopefully) come out later today.
RevansSchatten  [作者] 2019 年 4 月 22 日 上午 12:48 
Ok, I will check that
Mice 2019 年 4 月 22 日 上午 12:45 
thanks for the quick reply, I was just curious since I am getting some glitched wind turbine districts but I was not sure if it was this mod, they seem to not have any upkeep or cost, just the time to build them
RevansSchatten  [作者] 2019 年 4 月 22 日 上午 12:27 
But for the best experience I advice using either Planetary Diversity of Real Space New Frontiers.
RevansSchatten  [作者] 2019 年 4 月 21 日 下午 11:52 
No, all mods in the description are optional.
Mice 2019 年 4 月 21 日 下午 11:46 
does this also need planet diversity?
RevansSchatten  [作者] 2019 年 4 月 21 日 下午 9:53 
Thanks 👍
ScytheKnight 2019 年 4 月 21 日 下午 4:04 
Really been waiting for a GAI patch for DD to play a really cooly modded playthough with PD and The Belt. But from what I've been seeing, it'll be worth the wait.
falkon311 2019 年 4 月 21 日 下午 12:50 
Wow. So your mod is also like this crazy compatibility patch as well because RS and PD normally can't be run together. Once you add compatibility for Glavius I don't think I'll have to install any other patches! So awesome. Thank you for all your efforts :)
RevansSchatten  [作者] 2019 年 4 月 21 日 下午 12:23 
Yes
falkon311 2019 年 4 月 21 日 上午 11:45 
So RS:NF states that it requires the base RS mod. Do you run with RS as well?
RevansSchatten  [作者] 2019 年 4 月 21 日 上午 10:19 
Well, I am playing with both mods right now and it works...
falkon311 2019 年 4 月 21 日 上午 9:25 
Hmm, doesn't that clash with Planet Diversity? Or does this mod allow using both at the same time?
RevansSchatten  [作者] 2019 年 4 月 21 日 上午 8:43 
Real Space New Frontiers.
falkon311 2019 年 4 月 21 日 上午 7:42 
Which mod provides those subclasses?