Project Zomboid

Project Zomboid

jigga's Green Fire (Build 40 & Build 41+ MP/Solo)
jiggawutt  [开发者] 2020 年 12 月 11 日 下午 12:47
2
Bug Reports
Please file bug reports under this discussion.

Provide any error codes from console.txt if you can, and also the names of any other mods you are using that may have caused a compatibility issue.
最后由 jiggawutt 编辑于; 2022 年 1 月 30 日 上午 9:31
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正在显示第 1 - 15 条,共 183 条留言
jiggawutt  [开发者] 2020 年 12 月 22 日 下午 8:27 
I changed it around, so hopefully you shouldn't be getting these errors. If it throws a different error, let me know. Didn't encounter this one while testing alone
BlackMetalShark 2020 年 12 月 22 日 下午 8:40 
Sry have accidentally deleted my post.
In a new savegame this error did not occur. But this savegame I have also played only 5 min.
I test it now in my existing savegame
BlackMetalShark 2020 年 12 月 22 日 下午 8:46 
Okay I have now disabled as many mods as possible.
Now the following errors occur directly at the start of the savegame:


STACK TRACE
-----------------------------------------
function: updateStoner -- file: GotStoned.lua line # 24.
[23-12-20 05:42:50.206] ERROR: General , 1608698570206> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in updateStoner at KahluaUtil.fail line:82..
[23-12-20 05:42:50.206] ERROR: General , 1608698570206> DebugLogStream.printException> Stack trace:.
[23-12-20 05:42:50.209] LOG : General , 1608698570209> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateStoner -- file: GotStoned.lua line # 24.
[23-12-20 05:42:50.209] LOG : General , 1608698570209> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateEdible -- file: GotStoned.lua line # 81.
[23-12-20 05:42:50.210] ERROR: General , 1608698570210> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in updateEdible at KahluaUtil.fail line:82..
[23-12-20 05:42:50.210] ERROR: General , 1608698570210> DebugLogStream.printException> Stack trace:.
[23-12-20 05:42:50.212] LOG : General , 1608698570212> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateEdible -- file: GotStoned.lua line # 81.
[23-12-20 05:42:51.185] WARN : General , 1608698571185> MeshAssetManager.loadCallback> Failed to load asset: AssetPath{ "WheelNull" }.
[23-12-20 05:42:55.549] LOG : General , 1608698575549> EXITDEBUG: ToggleEscapeMenu 1.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 3.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 4.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 5.
[23-12-20 05:42:55.551] LOG : General , 1608698575551> EXITDEBUG: setGameSpeed 1.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setGameSpeed 3.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setShowPausedMessage 1.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setShowPausedMessage 2
BlackMetalShark 2020 年 12 月 22 日 下午 8:51 
If you have a favorite website for me to send you a log with, I would do so if you would like.
jiggawutt  [开发者] 2020 年 12 月 22 日 下午 8:54 
Ok, i think it's fixed now *fingers crossed*
BlackMetalShark 2020 年 12 月 22 日 下午 9:12 
Sorry I still have errors.

I just started the game, smoked a cigarette and then smoked a joint to test. Better take a look for yourself. I have uploaded a log.


https://we.tl/t-CUPQDOby84
jiggawutt  [开发者] 2020 年 12 月 22 日 下午 9:54 
Alright, i updated the mod again... hopefully this works. I haven't been getting this error at all so it's quite bizarre. Don't know what I have to do if this doesn't do the trick

And thank you for bearing with me on this
最后由 jiggawutt 编辑于; 2020 年 12 月 22 日 下午 9:55
BlackMetalShark 2020 年 12 月 22 日 下午 10:09 
I do a little modding myself in another game, I know how difficult it can be to find such small bugs.

Unfortunately nothing has changed, I even deleted the mod completely and downloaded again.
I'll just start a new game, maybe this error only occurs in existing savegames.

Let it be for now, as long as no one else complains.
Maybe this error only occurs with me.

Must be late in your time zone.

Thanks for trying :)

最后由 BlackMetalShark 编辑于; 2020 年 12 月 22 日 下午 10:10
jiggawutt  [开发者] 2020 年 12 月 22 日 下午 10:47 
SAVEGAME of course. I had messed up the function that initializes variables for existing characters. THAT hopefully should solve the problem

Also explains why i never saw it; i always start a new game when testing.
最后由 jiggawutt 编辑于; 2020 年 12 月 22 日 下午 10:53
BlackMetalShark 2020 年 12 月 22 日 下午 10:55 
No more errors :))))) Now we will delete the conversation and pretend that nothing ever happened ^^

Anyone can make a mistake, we are all only human.
最后由 BlackMetalShark 编辑于; 2020 年 12 月 22 日 下午 10:56
jiggawutt  [开发者] 2020 年 12 月 22 日 下午 10:56 
Glad to hear it! Thanks for helping out!
bigbuddahsmoker 2020 年 12 月 22 日 下午 10:57 
I got it also but not to worried about it.....Fix it when you can
BlackMetalShark 2020 年 12 月 22 日 下午 11:00 
Glad if I could help
jiggawutt  [开发者] 2020 年 12 月 22 日 下午 11:00 
@bigbuddahsmoker try re-downloading the mod, i uploaded a fix about 10 mins ago
BlackMetalShark 2020 年 12 月 22 日 下午 11:03 
Well, now everything seems to be in order. I will now say goodbye, for me is bedtime =) Thank you for solving this problem so quickly. See you soon
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