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This is a great mod, but the landscape of 6 is serviceable, it's the caricatured and goofy units that really irk me.
The assets from V would not support the shaders that we currently use. Every unit has normal maps as well as PBR (Physically Based Renderer) maps. It would also need to be set up with the current animation system, so this would not be a straight forward conversion. The size and number of units per hex could certainly be changed. There may be some small errors in animation at that point, but it would work. There are some mods that already do that. I'll research whether or not they work with this mod.
Cities and districts have very complex layouts, so changing the layouts of every asset would be a significant amount of modifications, but it is possible. The assets would need to be re-authored. I believe if you just want to make the decorative cultural houses denser or more numerous, this could be done in the artdefs.
The size of the mod is significant. This is really meant to be an example of what you can do with ModBuddy, but I'm glad so many people appreciate it!
I'm looking into this. If someone else has tried it, I'd like to hear about it. :-)
It shouldn't, but it's hard for me to know how the other mods were created. I'm only changing terrain assets. The only modifications to the look of assets like units and buildings would be the decreased saturation from the colorkey modification.