Mount & Blade: Warband

Mount & Blade: Warband

PARADIGM WORLDS [TOTAL CONVERSION]
OkayRelax 2021 年 12 月 27 日 下午 8:08
help me no matter what i do my attacks do 0 damage??
after completing the first few quests with the merchant (standard start to this game) i seem to do zero damage to enemies unless i am on a mount but i dislike mounted fighting usually.. maybe im using the wrong weapons but iv tested out a few and its still 0 damage and cant afford better ones... love the mod and want to play it but its kinda boring when i have to rely on my troops to do everything..
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Sir_Fell 2022 年 12 月 1 日 上午 5:51 
Aye this just happened to me ( i know this was almost a year ago post) so its not just you
OkayRelax 2022 年 12 月 10 日 上午 2:27 
引用自 Fell
Aye this just happened to me ( i know this was almost a year ago post) so its not just you
well dang
Chad "The King" ThunderCuck 2023 年 6 月 1 日 上午 10:16 
welcome to what happens when a random russian thinks they can make a mod by mashing together every random meme mod hes ever found.
bushidobeast 2023 年 7 月 19 日 下午 4:49 
Increase your Mutation skill to at least 8 percent, that will net you free 3-6 Attribute points plus skill points every time you mutate. Dump these Into your combat skills, Find a decent weapon with atleast 40+ to 60+ damage. Some of these troops you will be fighting have God tier stats, If you push the Y key while using most melee weapons you'll go Into Bezerk mod. Your character will get increased damage, health and speed whilst this Is on.

to cheese bezerk mode click ESC and go into your menu real quick then click out. this will get rid of the annoying overlay that accompanies bezerk mode and now you can use any weapon, Hope this helps.
OkayRelax 2023 年 8 月 17 日 下午 8:26 
引用自 bushidobeast
Increase your Mutation skill to at least 8 percent, that will net you free 3-6 Attribute points plus skill points every time you mutate. Dump these Into your combat skills, Find a decent weapon with atleast 40+ to 60+ damage. Some of these troops you will be fighting have God tier stats, If you push the Y key while using most melee weapons you'll go Into Bezerk mod. Your character will get increased damage, health and speed whilst this Is on.

to cheese bezerk mode click ESC and go into your menu real quick then click out. this will get rid of the annoying overlay that accompanies bezerk mode and now you can use any weapon, Hope this helps.
amazing. thank you! i ended up kinda doing this basically and making a pretty god tier character myself just figuring it out as i played, but im glad someone has such indepth knowledge of the mod, you should write a guid if you havent already
Dudio ~ YouTube 2024 年 12 月 31 日 上午 3:16 
Very old comment, and the problem was solved, I know. But from my experience I think it was related to the specific enemy you're fighting, being much stronger than you for example Alien Juggernauts, or a faction lord. If you're using a melee weapon press Y to do rage mode and for a ranged weapon use T or U I think for the scope. These increase your damage.
最后由 Dudio ~ YouTube 编辑于; 2024 年 12 月 31 日 上午 3:18
gsstar 5 月 28 日 上午 5:58 
welcome to what happens when a random russian thinks they can make a mod by mashing together every random meme mod hes ever found.

MadG is Polish, not Russian.

In any case there are a fair number of armors with very high defense that will soak damage by most hand held weapons. For the original, it would need you to use a firearm or something similar to get past the initial soak from the high armor.

I'll re-do the armor rating, weight, and cost in my remake but all that takes time, as there are 2950 or so items to sort, re-do stats on, and reset costs. It looks to me the money is inflated by 10 over "old" money, which is fine, but I need the weights and armor rating to be more tightly consistent so this will add a few weeks to my remake.

Most of the code also needs replacing, but some of it has value, maybe 1/3rd of the lines by volume. I am knee deep in the items right now and it is very slow going for me.
引用自 gsstar
welcome to what happens when a random russian thinks they can make a mod by mashing together every random meme mod hes ever found.

MadG is Polish, not Russian.

In any case there are a fair number of armors with very high defense that will soak damage by most hand held weapons. For the original, it would need you to use a firearm or something similar to get past the initial soak from the high armor.

I'll re-do the armor rating, weight, and cost in my remake but all that takes time, as there are 2950 or so items to sort, re-do stats on, and reset costs. It looks to me the money is inflated by 10 over "old" money, which is fine, but I need the weights and armor rating to be more tightly consistent so this will add a few weeks to my remake.

Most of the code also needs replacing, but some of it has value, maybe 1/3rd of the lines by volume. I am knee deep in the items right now and it is very slow going for me.
for some reason theres not much if any difference thearin, when it comes to how the two races games/mods turn out.

as for your other statement, the values of armors, weapons, spells, etc. are randomly generated every time you start the game. its part of why it takes so damn long to load it. which does indeed sometimes result in certain pieces of armor having insanely high (presumably an overflow glitch and not something intentional) armor values, or certain units insane stats. i had 1 run where 1 of the basic units had over 2000 strength, meaning that they just 1 shotted everything. i would frequently get basic units that are set to some 500+ speed. and since its the unit type, it applies to *every* itteration of that unit in the game.
gsstar 8 月 12 日 下午 10:03 
THIS is where the damage goes to 0 when fighting certain troops:
module_mission_templates critical_damage_system

#athletics lowering damage
(try_begin),
(store_skill_level, ":com_sped_defen",skl_athletics,":troop"), #1.99
(val_sub, ":damage", ":com_sped_defen"),
(lt, ":damage", 0),
(assign, ":damage", 0),
(try_end),

(set_trigger_result, ":damage"),


The original source here said "combat speed as vanguard" but my quote above is a clearer comment.

As for values overflowing from one stat to the next, all skills and stats are bit shifted so that any value higher than 63 goes to the NEXT stat, and this cascade is important when some of the stats were set at 100-500 such as agi. My remake cleans some of that but as it is only a few hours old I can't say it is already cleaner than the original; there is too much to revise still. I will make a separate Steam Workshop as "Paradigm Chronomancer", but since you have kind of a hostile tone I recommend you wait a month for it to clean further.

There ARE plenty of things I want to change but it does not help to pour gasoline over a fire when it comes to getting help on something. The source code needed heavy reformatting and some of the way things were done needs to evolve. I have had only 5 months so far and the Workshop we are commenting on had 4 years (2018, 2019, 2020, 2021) so give me time, or roll up your sleeves and do better, either/or.
gsstar 8 月 21 日 下午 10:19 
I found a second source of 0 damage besides the shield skill:
some items are defined as having some value swing damage | 0 thrust damage

The Warband AI will continue to try to thrust even if you are certain to do 0 damage since the weapon has a definition for thrust as a valid attack.

It would be safer to just not define a thrust attack, period, for that weapon.
I don't have time to review all 3000 items, just noticed this for one item and realized it is a latent issue overall.
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