Mount & Blade: Warband

Mount & Blade: Warband

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PARADIGM WORLDS [TOTAL CONVERSION]
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2.452 GB
2019 年 3 月 26 日 上午 8:31
2021 年 4 月 19 日 下午 4:02
6 项改动说明 ( 查看 )

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PARADIGM WORLDS [TOTAL CONVERSION]

描述
🌌 PARADIGM WORLDS 🌌
🌀 Psychedelic - 🎭 Roleplaying - ⚔️ Tactical - 🛡️ Strategy - 🏹 Slasher - 🔫 Shooter - 🎮 Action - 🚀 Experience

⚔️ A Total Overhaul Mod for Mount & Blade: Warband
Paradigm Worlds is a unique creation that lets you explore new cultures, ideas, and concepts. Dive into global politics, or shape the individual destinies of the creatures that inhabit this chaotic world.

✔ Will you fight for a better future, or exploit the weak for wealth and power?
✔ Will you rise as a king, a secret agent, a vampire, a detective, or a humble musketeer?
✔ Will you lead armies into battle, or plot from the shadows using diplomacy, corruption, and intimidation?

As you climb the ladder of power, you will gain access to politics, administration, and diplomacy, making choices that shape factions, cities, and alliances. If negotiations fail, you will lead war expeditions against your enemies, commanding Orders—powerful yet secretive organizations—or fighting against them.

In Paradigm Worlds, everyone has a history, a purpose, and a hidden agenda. The world is alive, with factions from all timelines, stretching from primal ages to cyberpunk futures of the year 10,000.

🔮 Unique Features
🧠 Psychology & Negotiation System – Engage in psychological warfare with nearly any creature in the game.
📜 Era Scenarios – Play through major historical events (years: 5066, 6077, 7022, 10,000).
⚔️ Advanced Battlefield Simulation – Battles are influenced by terrain, weather, and temperature.
🎭 Companion Quest System – Send your companions on missions and relive their journeys through interactive reports.
🏛️ Faction Editor – Create your own custom scenario, setting up factions, rulers, armies, and more.
🗺️ Points of Interest – Discover mystical landmarks, hidden adventures, and special events.
🧬 Mutations – Creatures evolve and mutate, altering their race, abilities, and stats.

🔥 Key Features
🏰 30+ factions – Blending fantasy, sci-fi, and historical elements.
🛡️ 4000+ items & 2500+ troops – Vast diversity in gear, weapons, and armies.
🧠 Redesigned AI – Smarter battle strategies and world interactions.
🔑 Expanded Skill System – New abilities like hacking, sailing, and advanced combat tactics.
💀 Doomsday Cults & Ancient Threats – Stop the resurrection of Ketele, an eldritch horror.
🎨 Unique Art Style – A surreal blend of dystopian and psychedelic aesthetics.
⚖️ Complex Strategy & Economics – Diplomacy, rebellions, plagues, and political intrigue.
⚔️ Customizable Battle System – Adjust battles from tactical RPG to fast-paced slasher mode.

📜 Paradigm Worlds: Ultima Thule – The Final Version
Paradigm Worlds 1.99 Ultima Thule is the final release of this legendary mod.
Future updates will focus on debugging & fixes, while new features will be developed in separate projects.

🛠️ FOLLOW OUR NEW WARBAND MOD PROJECT!
⚡ 🔥 Paradigm Worlds continues with a brand-new mega project! 🔥
PROJECT: CHRONOMANCER – The most ambitious Warband mod ever!

▶️ Watch the Announcement:
🎬 Project: Chronomancer Trailer
🔗 https://youtu.be/ad3VE0OO_uI

♥♥♥♥♥♥♥GAMES & MORE!
Visit our official Paradigm Worlds site for free games, news, and more projects!
🌍 Modding Simulacra – Official Site https://moddingsimulacra.art/

🔗 Want to Know More? Explore the Universe!
📜 Paradigm Worlds Universe - ModDB -
⚔️ Ultima Thule 1.99.xx – The Final Version
https://www.moddb.com/mods/paradigm-worlds/features/paradigm-worlds-199xxultima-thule-the-new-mod-version
📖 Paradigm Worlds Encyclopedia
https://www.moddb.com/mods/paradigm-worlds/features/encyclopedia-paradigm-worlds-nations-races-cultures-knowledge-customs-etc


🛠️ Troubleshooting & Crashes Guide

⚠️ Important Settings for Stability!
⚠️ Turn OFF Ragdolls (Set to 0) – Fixes graphical glitches!
⚠️ Disable HDR Effects – Responsible for 95% of crashes.
⚠️ Lower Texture Detail (~70%) – Reduces memory load.
⚠️ Disable Particle Effects – Helps on low-end PCs.

热门讨论 查看全部(23)
45
8 月 20 日 上午 6:44
Bug Tracker/Content Questions
RainOfPain125
10
8 月 21 日 下午 10:19
help me no matter what i do my attacks do 0 damage??
OkayRelax
15
2021 年 4 月 29 日 上午 9:05
Species Changes
echosierra
601 条留言
gsstar 10 月 19 日 上午 6:03 
A month later, today build 9b went live adding critical damage, fix for kingdom_lady personalities, microchip support. There are other smaller fixes as well.

OSP Source code is cleaned up and provided if you prefer to roll your own...
gsstar 9 月 16 日 上午 7:02 
Big thanks to MadGuarang for his YouTube video. Now I know what he looks like.
Sorry for posting here so much, I have a different workshop opened up for Paradigm Chronomancer.

It is still coming up to speed, 10 days after public opening, but it will get there.
More importantly, it will get more of the original content from Paradigm Worlds incorporated over the next few weeks. I am still fixing some of my own bugs before going back to features from here, so bear with me.

Just wanted to mention there is a YouTube video where MadGuarang shows his face and voice, in English, not AI reading from a script. It is fascinating to me. I am happy to call him my friend.
gsstar 9 月 8 日 上午 4:26 
Steam is live and the preferred method to access, in that I have a lot of updates coming...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549426341&tscn=1757297075
gsstar 8 月 31 日 上午 1:32 
One week? Two??
Depends on how much I can clean up and merge this week.

I cut a lot of corners to hurry up and get a framework running, skipping most of the unique mechanics that put the heart and soul of Paradigm Worlds into the original mod.

Auto-Fire (burst fire for submachine guns, assault rifles, and heavy machine guns), negotiations, sniper (zoom) mode, rage, critical hits, Robin Hood book read, and even all the various microchips have yet to be merged. I'll try to get some of these in this week.

Pick pocketing was skipped and will NOT be returning.
There remains some cleanup needed for the Phantasy Calradia 2025 layer as well, especially for Rigale guilds and harvesting. When it is live I am sure you'll know.
gsstar 8 月 29 日 上午 1:12 
By the way, @koken as well, there is a well written intro to Paradigm Worlds at this site:
https://timigi.com/Stuff/Archive/paradigmworlds/index.html

I found a good description of the different eras, some info on mutations, and some other topics that were not immediately obvious from the source code. Instead of capping on MadG, try that site.

As for AI generated content, well it sounds like you want to volunteer to write for MadG. How about submitting your rewrite to me here as a PM and I can get it to him. Or is this a case of an internet e-peen much much larger than willingness to contribute to an open source project, which I totally understand...
gsstar 8 月 28 日 下午 11:15 
@koken: Karol Grodecki's (MadGuarang) original Paradigm Worlds is presented how he can explain it, as English is not his native tongue. My own remake is not presented here, but as a different Steam Workshop. As it still needs fixes and tweaks I have not opened my version for the pretty harsh public, and MadG has not really retweaked anything here since 2021 with no plans to go back.

So you can either accept it is as it is, sit and wait patiently (and quietly) for a real remake, or go try some other mod where your idea of how to present things gains more traction. I don't have access to remake the description here nor would I want to. I have enough to do on my OWN workshop.

Since the source is open though, you could go make your own submod and describe it until you feel satisfied, in your words, instead of taking cheap shots at someone else that labored 5 years to get a mod presented, so you could dump on it.
koken 8 月 28 日 下午 3:07 
i feel like it would be better to actually write something about the setting in the discription instead of this ai generated nothingburger
gsstar 8 月 20 日 上午 6:39 
I am really enjoying the points of interest, some of the little features in Paradigm Worlds.
My remake status, one week after my last post, is the remake is coming along well enough but I keep finding things to fix or a quality of life that needed adding in. That is exactly why I still have it Steam friends only. I think a public visibility is a week to 10 days away.

I know where the 0 damage came from and have a fix for that that still keeps the spirit of MadGuarang's original. I'll have autofire working probably Friday; body building is now working as I intend it to. I can have much of the original look and feel working next week. It's starting to be a campaign for my test character. I still find things to note, like elven druid armor does not fit correctly on human female skin. I do have some improvements in over the original code.
gsstar 8 月 12 日 下午 10:12 
Waking my version for the first time last night, with changed battle (mission_templates), dialogs, scripts, timed events, game_menus, re-arranged items, slightly stat-filtered troops and so on.

Not really ready for the kind of harsh review the community has for anything unfinished but getting close to something I can post as a separate workshop for MadG and some fearless pioneers to at least see the changes. I will put up source as well, in a folder under the workshop (since the source is tiny - 1/2 of 1% by download size).

I could probably spend 1-2 months more cleaning it up so anything I post this week would be temporary for modders and translators to spend a few minutes inspecting different layers, not really for making long term playthroughs. I probably have less than 30 minutes actual game time so far in it.
gsstar 8 月 8 日 上午 2:39 
still have not imported dialogs and mission_templates (battles, town center, enter court, taverns).
Did work on menus and character creation. There is a great deal still to do, even though I wanted to show something for full moon, it is better to show something a little closer to a working mod than Frankenstein's monster still on the operating table... Lightning will come, sooner or later.