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Weapons will eventually become obsolete but it takes much longer for that to happen and generally requires much higher armor or shields.I've recently rebalanced internally so that even with miniturization, you should see an improvement in damage output once mods are unlocked for a higher tier weapon. Prior to mods this may not be the case, though the situation may make a different weapon better. One last note, weapons are more role based in Tactical Mod so you don't have to feel like you must take every weapon to compete.
It does not.
You bring up costs associated with building ships. I've found this is largely a poor metric to determine what you build. By the time you get Phasors you're probably getting considerable more production and the overall time to build doesn't seem to increase significantly. I have thought about looking into it more as it would be a nice thing to consider when building ships.
I'd say just give it a try. You'll definitely find that once you get to a point, it'll be possible to keep using the old weapons but it won't be nearly as efficient even with miniaturization.