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I'm not planning to scrap the nebula resize, but you are correct that they are showing up much too often. That's a result of some randomization code the game has that I wasn't aware of that can result in nebulae being generated for a battle even if the star you are around has the hazard level set to none. Sol is updating that code in UCP so that it is subtractive rather than additive which will fix the issue.
I guess its then more a flaw of the base game that attacking someone elses fleet dont lead to war.
Another actual point of feedback regarding the mod, is that its super obnoxious when shields dont seem to work in half the galaxy? It can be its bad luck, but i have had them offline in 3 different systems in a row now. With how big a tech investment shields are, i think it would be a better idea to just scrap the nebula mechanic entirely. Personally i really dont feel like it adds anything positive to the game. If Hard Shields then needs more purpose, then possibly they could also be made to protect against bonus damage against shields upgrades.