安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Perhaps Toons will be the next deck to be reworked. Currently Aquas are pretty unplayable though, so that might have to be first
Yeah I agree, you gave a clear identity to the Naturias, the old naturias were really one sided and not really interesting, this new iteration makes you play slowly to see the most effective order, good change.
Yep on the Aquas too, good luck in balancing and thank you for the quick response.
A mix of Shadow toon to fill your hand and Toon magic to set all costs to 0 will give you insane turns. If you get Toon rollback in the process you're going infinite right away.
A few Toon tables of contents in your deck can make sure you get that kind of hand too.
The problem with a toon run is that if you get good enough cards to pass Floor 1 you are sure its going to be a very good run, with toons there's no mediocre.
The cards also aren't that interesting too.
Happy Holidays,