Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
There is a small percentage of people who trouble getting it to start, and I have yet to identify what they have in common...
thanks for the info.
I'm wondering if its a problem with Jake himself...
This freeze was being caused by the Jake "model". When I created my own using appearance numbers it worked fine.
He also was boosted to 53 karma starting (he may or may not stay at that level)
Output_log.txt contain some error messages like :
(Filename:C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
LOAD [WARN] Unable to switch to project: 51a9844d633461e82400002a
(Filename:C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
LOAD [WARN] Unable to switch to project: 51a9844d633461e82400002a
(Filename:C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at SaveManager.CreateNewSaveGame (isogame.ProjectDef project, isogame.StoryDef story, Boolean makeActive, System.String startScene) [0x00000] in <filename unknown>:0
at FileLoader.SwitchToProject (System.String projectId, Boolean prepareNewGame, System.String startScene) [0x00000] in <filename unknown>:0
at NewGameScreen.NewCharacter (.NewGameEntry entry, Boolean isHardcore) [0x00000] in <filename unknown>:0
at NewGameScreen.OnPopupClosed (PopupContents result) [0x00000] in <filename unknown>:0
We wanted to avoid using the props so that people would not need to buy the expansion, but the majority of our fans already have it. (and realistically its worth it MUCH more than Dead Man's Switch)
We announced this elsewhere in the forums but neglected to update this thread with that info. (which I will do now)