安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
gdkk: Animation bundles must have a unique internal name (NOT animations.unity3d). Solution: In Unity Editor, choose a unique name for your bundle (like the current timestamp) and build it. Then rename the bundle file to animations.unity3d and move it next to your .crp file.”
I followed the video instruction, why after I finished the production and entered the game, there would be this pop-up prompting "error"
How can I solve the problem? Thank you!
This question has puzzled me for several days, but I still can't find the problem? , Help
You need to give a unique name (maybe use the asset name + creation date) for the asset bundle name in unity editor: http://cslmodding.info/mod/custom-animation-loader/#prefab-asset-bundle
"In the bottom of the inspector window click the AssetBundle dropdown and click "New" and give it a unique name, it can't be the same as any other asset bundle of any other asset."
:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2489788264