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Fixed.
I solved the problem like this.
<ThingDef Name="ApparelArmorPowerBase" ParentName="ArmorMachineableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>PoweredArmor</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>100</costStuffCount>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>340</MaxHitPoints>
<Mass>15</Mass>
<Flammability>0.4</Flammability>
<StuffEffectMultiplierArmor>0.92</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>1.0</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>4.0</StuffEffectMultiplierInsulation_Heat>
<Insulation_Cold>30</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.4</MoveSpeed>
</equippedStatOffsets>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<costList>
<ComponentSpacer>4</ComponentSpacer>
<Uranium>20</Uranium>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Pawn/Humanlike/Apparel/PowerArmor/PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<tags>
<li>SpacerMilitary</li>
</tags>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(0.33,0.33,0.33)</only>
</li>
<li>
<weight>10</weight>
<only>(0.65,0.65,0.65)</only>
</li>
<li>
<weight>6</weight>
<min>(0.3,0.3,0.3)</min>
<max>(0.5,0.5,0.5)</max>
</li>
<li>
<weight>10</weight>
<only>(0.9,0.9,0.9)</only>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_BiocodableApparel"/>
</comps>
</ThingDef>
<ThingDef ParentName="ApparelArmorPowerBase">
<defName>Apparel_PowerArmor</defName>
<label>marine armor</label>
<description>A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nArmor like this is often used by imperial janissaries and rapid-incursion space marines.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
</tags>
</apparel>
</ThingDef>
I just replaced the thingdef on the marine armor with this in Defs/devices_various.xml
see if that'll help anyone or maybe an update?
file: D:\SteamLibrary\steamapps\workshop\content\294100\1638630888\Patches\VAEPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Got some red error.
full logs: https://gist.github.com/a81b635e8e065171bdbd1eea41aefd32
Kerberos Armor (i edited the stats on them so they match cataphract, sharp armor 1.2 etc)
UnLimited Armor (one line patch that removes */StatDef[@Name="ArmorRatingBase"]/maxValue )
VAE
Sealed Power Armour (worked with other mods)
Yayo's Combat 3 [Adopted] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2513695736 (maybe it does something weird?)
Unlimited (bunch of patches removing max stats, worked with all mods prior to this)
Those are all i could find that could be potential offenders here.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.</description><displayPriorityInCategory>98</displayPriorityInCategory><parts><li Class="StatPart_Stuff"><priority>100</priority><stuffPowerStat>StuffPower_Armor_Heat</stuffPowerStat><multiplierStat>StuffEffectMultiplierArmor</multiplierStat></li></parts><maxValue>10</maxValue><maxValue>5</maxValue></StatDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
got a funny error, i think its from this mod
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Duplicate XML node name maxValue in this XML block: <StatDef ParentName="ArmorRatingBase"><defName>ArmorRating_Ether</defName><label>护甲 - 以太</label><labelForFullStatList>护甲 - 以太 (armor stat)</labelForFullStatList><description>以太</description><displayPriorityInCategory>100</displayPriorityInCategory><parts><li Class="StatPart_Stuff"><priority>100</priority><stuffPowerStat>StuffPower_Armor_Ether</stuffPowerStat><multiplierStat>StuffEffectMultiplierArmor</multiplierStat></li></parts><maxValue>10</maxValue><maxValue>10</maxValue></StatDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
here are some more
https://gist.github.com/4945ebecae8bfdc3cfa9386f627977ff