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Even if a mod is disabled, it is still fully loaded in to RAM and the game has no way to determine which version of the mod in RAM is the active one. It's due to limitation of the Mono environment that the Unity game engine runs in.
It's why we have this at top of the workshop pages:
Quit the game to desktop, then:
1. Unsubscribe v10
2. Subscribe v11
Then restart game to main menu, enable v11 and it should be OK after that.
BUT: If you have multiple TMPE mods subscribed, regardless of whether they are enabled or not, then you will lose the settings (two versions of TMPE trying to write data to savegame at same time = fail).
So make sure only one TMPE is subscribed, completely unsubscribe all other TMPE versions, and exit to desktop to flush any old versions from RAM.
Once there's only one version of TMPE in RAM, then it should work fine and the settings will be loaded normally. If you broke a save by having multiple TMPE in RAM, older saves should be unaffected and should still work.