Cities: Skylines

Cities: Skylines

28,127 个评价
TM:PE 11.9.3.0 STABLE (Traffic Manager: President Edition)
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文件大小
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更新日期
9.035 MB
2019 年 1 月 27 日 下午 3:32
10 月 5 日 下午 3:33
50 项改动说明 ( 查看 )

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TM:PE 11.9.3.0 STABLE (Traffic Manager: President Edition)

描述
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features.



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[doc.tmpe.me]⠀⠀⠀⠀Report Bugs[doc.tmpe.me]⠀⠀⠀⠀Discord Chat[discord.gg]

Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions).

⠀⠀⠀⠀⠀⠀⠀[discord.gg] [github.com]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[doc.tmpe.me]
Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian.

Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015[github.com]


Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). If not, unsubscribe then resubscribe. If Steam still doesn't download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.

If you need support, upload your log files[doc.tmpe.me] to help us track down the bug.

Workshop search keywords: Traffic Manager: President Edition, pathfind, AI
热门讨论 查看全部(287)
4
8 月 10 日 下午 2:21
Log trucks do not use U-turns
Kroll
9
2024 年 12 月 5 日 上午 7:06
How to adjust the railway speed more than 180km/h?
LanYou_1250
12
1 月 23 日 上午 10:45
Traffic Manager mod detected an error while loading saved data.
axilleaskaratzas
6,123 条留言
wobblfnr 10 月 23 日 上午 2:57 
Please bring this Mod for Cities Skylines II in the Paradox Mods Launcher!!!!
Krzychu1245  [作者] 10 月 22 日 下午 4:29 
@iglooduh hearses are city service vehicles so the one with the recycle symbol.
black_panther559 10 月 21 日 下午 1:42 
@iglooduh

The hearse, as with in RL, is death care. So, anytime you see skull / cross-bone, then your hearse goes to pick them up.


Happy city building everyone! :steamthumbsup::steamhappy:
iglooduh 10 月 21 日 上午 9:30 
Hi! By chance, does anyone know what vehicle the hearse is represented as in the vehicle restrictions section? I am having issues with my hearses leaving the city to respond so far away and I need to restrict their highway access. Thank you for any help; I absolutely love this mod.
Krzychu1245  [作者] 10 月 20 日 下午 5:24 
If it still doesn't work or nothing is detected (highly unlikely if you follow the steps above), then share the savegame affected with that problem, so I could investigate if detection works correctly or not. I can't fix detector if I don't have anything that proves it is not working.
So far, in all cases where I have a chance to test broken user savegame reporting the issue, the mod was able to find broken nodes.
Krzychu1245  [作者] 10 月 20 日 下午 5:21 
@ThePowerPal / @narunetto what you describe is exactly the result of the broken node (one or more, depending on how many pedestrian/bike paths you have in your city).

It's even mentioned as one of the first things you can read in the description of this mod.
It says: Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Again, Broken Nodes Detector won't be able to find broken node(s) if it's not there (yet).
It usually happens when you start modifying networks after loading saved game. You have to do something to trigger the problem, like e.g.: mentioned road modification. Once you notice that things break, open that mod menu and run the detection (the first one), then rebuild or bulldoze everything it finds.
Also check your mods with Skyve, it can tell you if you have incompatible/missing mods
black_panther559 10 月 20 日 上午 4:55 
@ThePowerPal / @narunetto

Not sure how much this will help, but you can try unsub and resub to TM:PE after using the in-game maintenance first to see if that may help. Again, just trying to see if you can avoid having to go that long route using the POE (Process Of Elimination) method.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3585902155


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 10 月 20 日 上午 4:40 
@ThePowerPal / @narunetto

Being transparent, I have to also admit that maybe my style of gameplay is completely different from everyone (I assume) because I DON'T actually care about detailing my cities heavily, nor do I care about them riding bikes and walking much, being why I NEVER saw this particular problem, as I stated in my comment below to the creator.

While everyone likes to see people walking and biking, I prefer to see everyone using my PT system, packing my buses and trains to the extreme. I prioritize metro (MOM sub'd and working properly as well, along with stops and stations mod) and bus over anything else, and I use a system of the Pedestrian roads (Res. and Com., but I like to see trucks in Ind.), to enforce little to NO car usage as possible. They have to use it, and I LOVE it!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2390998999


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 10 月 20 日 上午 4:16 
@ThePowerPal

Well, this is the price we all have to pay for using a modded game, especially if many of our mods / assets are not of the same update as the ones that are. Although, it's a MUST DO if you wanna see where the problem mod is and have it removed, so you won't have to do the process that you're going through.

Then, there's always the good ol' fashioned VANILLA style gameplay! 😁 The choice is yours...


Happy city building everyone! :steamthumbsup::steamhappy:
ThePowerPal 10 月 20 日 上午 12:07 
@narunetto

I've been having the same issue for the past few days. It's taken me until not its something with TMPE's update that conflicts with one of the mods I have. What happens is that whenever I upgrade or add a road, the game doesn't register it as even being there. All buildings lose connection and nothing can be placed on it, and all cars stop and de-spawn as if the road had been deleted. However, saving the game, exiting out completely, and reloading in seems to reset the road and fix any issues, but I'd have to do this every time I add or edit a road. I would really dread having to go through each and every one of my mods to see what the issue is, and I've already verified the integrity of the game files along with re-downloading the mod itself.