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The hearse, as with in RL, is death care. So, anytime you see skull / cross-bone, then your hearse goes to pick them up.
Happy city building everyone!
So far, in all cases where I have a chance to test broken user savegame reporting the issue, the mod was able to find broken nodes.
It's even mentioned as one of the first things you can read in the description of this mod.
It says: Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!
Again, Broken Nodes Detector won't be able to find broken node(s) if it's not there (yet).
It usually happens when you start modifying networks after loading saved game. You have to do something to trigger the problem, like e.g.: mentioned road modification. Once you notice that things break, open that mod menu and run the detection (the first one), then rebuild or bulldoze everything it finds.
Also check your mods with Skyve, it can tell you if you have incompatible/missing mods
Not sure how much this will help, but you can try unsub and resub to TM:PE after using the in-game maintenance first to see if that may help. Again, just trying to see if you can avoid having to go that long route using the POE (Process Of Elimination) method.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3585902155
Happy city building everyone!
Being transparent, I have to also admit that maybe my style of gameplay is completely different from everyone (I assume) because I DON'T actually care about detailing my cities heavily, nor do I care about them riding bikes and walking much, being why I NEVER saw this particular problem, as I stated in my comment below to the creator.
While everyone likes to see people walking and biking, I prefer to see everyone using my PT system, packing my buses and trains to the extreme. I prioritize metro (MOM sub'd and working properly as well, along with stops and stations mod) and bus over anything else, and I use a system of the Pedestrian roads (Res. and Com., but I like to see trucks in Ind.), to enforce little to NO car usage as possible. They have to use it, and I LOVE it!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2390998999
Happy city building everyone!
Well, this is the price we all have to pay for using a modded game, especially if many of our mods / assets are not of the same update as the ones that are. Although, it's a MUST DO if you wanna see where the problem mod is and have it removed, so you won't have to do the process that you're going through.
Then, there's always the good ol' fashioned VANILLA style gameplay! 😁 The choice is yours...
Happy city building everyone!
I've been having the same issue for the past few days. It's taken me until not its something with TMPE's update that conflicts with one of the mods I have. What happens is that whenever I upgrade or add a road, the game doesn't register it as even being there. All buildings lose connection and nothing can be placed on it, and all cars stop and de-spawn as if the road had been deleted. However, saving the game, exiting out completely, and reloading in seems to reset the road and fix any issues, but I'd have to do this every time I add or edit a road. I would really dread having to go through each and every one of my mods to see what the issue is, and I've already verified the integrity of the game files along with re-downloading the mod itself.