Cities: Skylines

Cities: Skylines

TM:PE 11.9.3.0 STABLE (Traffic Manager: President Edition)
M.S.Referee 28. jan. 2019 kl. 4:10
Here is Still Problem Need Fix
In "Gameplay" option:
(1. Vehicle behavior) It's look like only 'Reckless driving' got some work, and other 3 parts not good work for Industries DLC.
(2. Advanced Vehicle AI) This is the BIG PROBLEM!! When you actived it and set 'Dynamic lane selection' to right(100%), it's not work good and make edge road connect point not keep spawn vehicles and also make travels, your residents not spawn car from you park left city or go home.
(3. Parking AI) It's also seems not work good and drop your performance clear.
(4. Public transport) It's also look like not got work.


A required, hope you can add those two 'Reset stuck cims and vehicles' and 'Remove parked vehicles' from "Maintenance" to In-game 'Icon Menu Toolbar'. That's so useful, but now everytime you use them and you need got to 'Settings' icon on top right and find menu to check them. This is so cumbersome.


A required 2, you can add new feature for all Industries (including normal and Industries DLC), if use this function, you can order truck to send goods, resources to target factory and commercial, that will no more factory called 'No enough resources to prduction' and 'No goods for sell' problem.
Sidst redigeret af M.S.Referee; 28. jan. 2019 kl. 12:38
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Krzychu1245  [udvikler] 28. jan. 2019 kl. 4:37 
Thank you for information :steamhappy: I will split that into separate topics and I have to prioritize them later because I need more informations and now I don't have time to do this. In addition I don't remember if some of these settings worked before industries update :/ Yesterday I accidentaly found problem with bus lane paths, but I'm not sure it has any impact on path finding algorithm. Generaly the more informations you provide the faster I will find issues in code. The key is I have to reproduce that bugs, but sometimes it's not so easy ;)

BTW good point about that reset buttons I know your pain, it's doable, I think :)
M.S.Referee 28. jan. 2019 kl. 5:13 
Yes, sure, those work good before Industries DLC. And bus lane paths problem I forgot to say, if your road with bus lane, and the bus lane is not outside lane (for example the bus lane inside), the bus don't go first with it and even if never go with bus lane.

And also, you need to check about Industries DLC features, I'm not sure but maybe it's mod made, for example Warehouse or Industries DLC factory, mod will make the trucks can't go out and you will see the trucks go out 1 second and disappeared, and to do this loop there.

(I add a forgot point and edited in my first post, please check look again. And other hope maybe you got time and can fix the "Ploppable RICO" Mod, the newest version got too many BIG BUGS and almost kill the mod for using.)
Sidst redigeret af M.S.Referee; 28. jan. 2019 kl. 5:20
Krzychu1245  [udvikler] 28. jan. 2019 kl. 5:48 
About Industries new factories and Warehouses, I've only tested forestry yesterday. I've placed every possible forestry building, marked forestry zone, and everything was working properly. Forestry trucks spawns properly, resources were moves between factories and warehouses, and incoming resources were properly delivered to warehouses. Forestry zone were leveling up, even products were delivered to that big warehouse (industry storages tab). I have to load that save without mod to check if everything works the same.

(Ploppable RICO you mean this? I can see that mod was made by great modders so it should have good bug fixing team Try to ask them first for help, if I find some time I will check that too, but they know better their mod than me ;) )
M.S.Referee 28. jan. 2019 kl. 6:28 
(Yep, the mod, and you can see my feedback, and the creator look like long time offline, and the resource codes are there, so maybe you got time to check look it. And I forgot too, 'Rush Hour II' need update too. :)) )
Sidst redigeret af M.S.Referee; 28. jan. 2019 kl. 9:18
WHR | TMaekler 28. jan. 2019 kl. 10:06 
You can change the speed limit between two crossings for the whole street if you use SHIFT while clicking.
M.S.Referee 28. jan. 2019 kl. 10:49 
Oprindeligt skrevet af tmaekler:
You can change the speed limit between two crossings for the whole street if you use SHIFT while clicking.

OK, good to know that and it's work. Thanks!
clemenclm2001 1. feb. 2019 kl. 11:15 
The first of all sorry for my engish, it's not my mother languaje and it,s very possible that I make a lot of mistakes.

I think that my problem is very common, I don't know if is possible to solve.
When I put (for example) a taxi depot at the beginig the number of taxis rise very fast but inmediatly the number is lower ... not 0 but very lower... it rises 2, it rises 4 and after that it goes down to 1-2 and always is 1-2... not more than 5-6.
It happens also with the others vehicles (trash, and deathcare)
I have to put a lot of depots if I want to receive a normal service.
If I unsuscribe this mod everythink is ok
Any idea?
Krzychu1245  [udvikler] 3. feb. 2019 kl. 14:44 
Oprindeligt skrevet af clemenclm2001:
The first of all sorry for my engish, it's not my mother languaje and it,s very possible that I make a lot of mistakes.

I think that my problem is very common, I don't know if is possible to solve.
When I put (for example) a taxi depot at the beginig the number of taxis rise very fast but inmediatly the number is lower ... not 0 but very lower... it rises 2, it rises 4 and after that it goes down to 1-2 and always is 1-2... not more than 5-6.
It happens also with the others vehicles (trash, and deathcare)
I have to put a lot of depots if I want to receive a normal service.
If I unsuscribe this mod everythink is ok
Any idea?

Hi, I will try to check that if I find some time.
I've added issue[github.com] on github.
SubaruSVX 7. feb. 2019 kl. 23:56 
Another one you might want to add - my issue when cars approach a timed traffic light junction - when the light is green, they just sit there. It takes them a while before they realise there's nothing ahead before they drive forward.

It's on this one, and it's on the normal version as well.
Sidst redigeret af SubaruSVX; 7. feb. 2019 kl. 23:57
leftbehind  [udvikler] 10. feb. 2019 kl. 8:41 
Oprindeligt skrevet af SubaruSVX:
Another one you might want to add - my issue when cars approach a timed traffic light junction - when the light is green, they just sit there. It takes them a while before they realise there's nothing ahead before they drive forward.

Is the road segment they are trying to reach clear of traffic? Does changing "enter blocked junction" (in junction restrictions) solve the problem?
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