Stellaris

Stellaris

Ground Combat Improved
Tanais  [开发者] 2019 年 1 月 26 日 下午 3:38
Feature requests
Feel free to request features for this mod here!
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正在显示第 1 - 13 条,共 13 条留言
Shortpower 2019 年 1 月 30 日 下午 9:11 
Battle Mechs? (Armies that cost alloys?)
最后由 Shortpower 编辑于; 2019 年 1 月 30 日 下午 9:12
Tanais  [开发者] 2019 年 1 月 31 日 上午 3:57 
That'd be interesting, I honestly feel that all armies should cost alloys instead of minerals to be honest.
Sir Doge 2019 年 2 月 1 日 下午 9:37 
It would be interesting if you could add tanks (but that cost alloy and that the maintenance was more expensive)
Jack 2019 年 2 月 1 日 下午 9:49 
Field medics and other support units to help with morale, health regen and upkeep. No idea how it would work but it would be interesting.
TwoForty 2019 年 2 月 2 日 下午 1:58 
Potential Idea: Air Armies. Basicly support armies
UG || Pilot007 2019 年 2 月 2 日 下午 2:10 
you could have trait locked things like if your a peace-loving empire or something you could have a special defence in depth army thing which increases Defence Alot but Heavy reduces attack
Tanais  [开发者] 2019 年 2 月 3 日 上午 10:16 
引用自 DogeSnake484
It would be interesting if you could add tanks (but that cost alloy and that the maintenance was more expensive)

引用自 Jack
Field medics and other support units to help with morale, health regen and upkeep. No idea how it would work but it would be interesting.

引用自 Swägg Lemōn
Potential Idea: Air Armies. Basicly support armies

Personally I subscribe to the idea that each army is a complete (actual) army, including all their supporting troops etcetera. I could probably add a technology or something for some of these ideas, but it wouldn't add any interesting choices for most players. (although a buff to army health regen could be interesting if armies could re-engage after disengaging, which is something I'll look into in the near future).


引用自 Pilot007
you could have trait locked things like if your a peace-loving empire or something you could have a special defence in depth army thing which increases Defence Alot but Heavy reduces attack

I like this idea, I'll rework the policies soon, so I'll probably include this :steamhappy:
Tanais  [开发者] 2019 年 2 月 3 日 下午 5:30 
引用自 Tanais
I like this idea, I'll rework the policies soon, so I'll probably include this :steamhappy:

I've been working on it for a bit and I think I'll just stick to the current policies, however, peace-loving empires should always go for the defensive policy.
Dorf von Gaulf 2020 年 3 月 23 日 下午 5:20 
Army customization? like mechs and tanks and stuff like that arent their own armies but are apart added onto the armies
Tanais  [开发者] 2020 年 3 月 24 日 上午 6:44 
Army customization? like mechs and tanks and stuff like that arent their own armies but are apart added onto the armies
I believe that used to be a thing, army attachments. I don't think that's doable for me right now though :steamsad:
Winterwolf 2021 年 12 月 8 日 上午 5:17 
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
Tanais  [开发者] 2022 年 1 月 20 日 上午 7:08 
引用自 Winterwolf
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
I would love something like this, but as far as I am aware that is not doable for a mod :steamsad:
Winterwolf 2022 年 1 月 20 日 上午 9:14 
引用自 Tanais
引用自 Winterwolf
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
I would love something like this, but as far as I am aware that is not doable for a mod :steamsad:

Yeah... sadly *Sniffles*
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