Stellaris

Stellaris

Ground Combat Improved
Tanais  [udvikler] 26. jan. 2019 kl. 15:38
Feature requests
Feel free to request features for this mod here!
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Shortpower 30. jan. 2019 kl. 21:11 
Battle Mechs? (Armies that cost alloys?)
Sidst redigeret af Shortpower; 30. jan. 2019 kl. 21:12
Tanais  [udvikler] 31. jan. 2019 kl. 3:57 
That'd be interesting, I honestly feel that all armies should cost alloys instead of minerals to be honest.
Sir Doge 1. feb. 2019 kl. 21:37 
It would be interesting if you could add tanks (but that cost alloy and that the maintenance was more expensive)
Jack 1. feb. 2019 kl. 21:49 
Field medics and other support units to help with morale, health regen and upkeep. No idea how it would work but it would be interesting.
TwoForty 2. feb. 2019 kl. 13:58 
Potential Idea: Air Armies. Basicly support armies
UG || Pilot007 2. feb. 2019 kl. 14:10 
you could have trait locked things like if your a peace-loving empire or something you could have a special defence in depth army thing which increases Defence Alot but Heavy reduces attack
Tanais  [udvikler] 3. feb. 2019 kl. 10:16 
Oprindeligt skrevet af DogeSnake484:
It would be interesting if you could add tanks (but that cost alloy and that the maintenance was more expensive)

Oprindeligt skrevet af Jack:
Field medics and other support units to help with morale, health regen and upkeep. No idea how it would work but it would be interesting.

Oprindeligt skrevet af Swägg Lemōn:
Potential Idea: Air Armies. Basicly support armies

Personally I subscribe to the idea that each army is a complete (actual) army, including all their supporting troops etcetera. I could probably add a technology or something for some of these ideas, but it wouldn't add any interesting choices for most players. (although a buff to army health regen could be interesting if armies could re-engage after disengaging, which is something I'll look into in the near future).


Oprindeligt skrevet af Pilot007:
you could have trait locked things like if your a peace-loving empire or something you could have a special defence in depth army thing which increases Defence Alot but Heavy reduces attack

I like this idea, I'll rework the policies soon, so I'll probably include this :steamhappy:
Tanais  [udvikler] 3. feb. 2019 kl. 17:30 
Oprindeligt skrevet af Tanais:
I like this idea, I'll rework the policies soon, so I'll probably include this :steamhappy:

I've been working on it for a bit and I think I'll just stick to the current policies, however, peace-loving empires should always go for the defensive policy.
Dorf von Gaulf 23. mar. 2020 kl. 17:20 
Army customization? like mechs and tanks and stuff like that arent their own armies but are apart added onto the armies
Tanais  [udvikler] 24. mar. 2020 kl. 6:44 
Oprindeligt skrevet af 501st Dorf von Gaulf:
Army customization? like mechs and tanks and stuff like that arent their own armies but are apart added onto the armies
I believe that used to be a thing, army attachments. I don't think that's doable for me right now though :steamsad:
Winterwolf 8. dec. 2021 kl. 5:17 
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
Tanais  [udvikler] 20. jan. 2022 kl. 7:08 
Oprindeligt skrevet af Winterwolf:
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
I would love something like this, but as far as I am aware that is not doable for a mod :steamsad:
Winterwolf 20. jan. 2022 kl. 9:14 
Oprindeligt skrevet af Tanais:
Oprindeligt skrevet af Winterwolf:
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
I would love something like this, but as far as I am aware that is not doable for a mod :steamsad:

Yeah... sadly *Sniffles*
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