Sid Meier's Civilization VI

Sid Meier's Civilization VI

“冰与火之歌”MOD:簒夺者的兴衰
furion1986  [开发者] 2019 年 1 月 16 日 下午 5:41
Bug Reports
Please report bugs here.
Please attach lua.log under your game document folder or post the contents in the threads if it's about Tully's annex ability, so that I can find out potential reason faster.
Thanks.
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wcr331 2019 年 1 月 17 日 上午 12:24 
坦格里安家族遇见后说的话是英文;狮子家有时候发过来的对你的看法是空白的。
吃人棉被 2019 年 1 月 17 日 上午 5:38 
吞并城邦后,城邦的商队归属于你但是会卡在路线上。无法重新派遣也无法迁移城市只能删除。
furion1986  [开发者] 2019 年 1 月 17 日 上午 10:06 
引用自 吃人棉被
吞并城邦后,城邦的商队归属于你但是会卡在路线上。无法重新派遣也无法迁移城市只能删除。
还真没想过会有这样的事呢。我会看看怎么解决的。多谢反馈。
furion1986  [开发者] 2019 年 1 月 17 日 上午 10:07 
引用自 wcr331
坦格里安家族遇见后说的话是英文;狮子家有时候发过来的对你的看法是空白的。
雷加见面说的是瓦雷利亚语存心不翻译了的反正没人看得懂。泰温和劳伯骂你的时候文字不显示我也发现了,昨天晚上的补丁应该修复了,请再试试看。多谢反馈!
Burbankraider 2019 年 1 月 17 日 下午 7:51 
After going through many mods it worked until I enabled CIVITAS City States Expanded
furion1986  [开发者] 2019 年 1 月 17 日 下午 9:25 
引用自 Burbankraider
After going through many mods it worked until I enabled CIVITAS City States Expanded
Aha that's why. Sorry that the only way to make Tully's trait work is to alter the city-state lua script, which make my MOD pretty much exclusive from any other ui MODs.
Thanks for finding it out!
Burbankraider 2019 年 1 月 18 日 下午 1:54 
My only suggestion now is to put a warning in the mod description that city states expanded ruins hoster tully
Burbankraider 2019 年 1 月 18 日 下午 1:54 
Just so no one else goes into game and gets the same bug
furion1986  [开发者] 2019 年 1 月 18 日 下午 3:03 
引用自 Burbankraider
Just so no one else goes into game and gets the same bug
Good idea. I may actually make an exclusion in my modinfo as well. Thanks for the suggestion!
奥斯曼苏丹国 2019 年 1 月 19 日 下午 10:51 
As a big fan of GOT,I really enjoy the mod.But i just wonder why when the unique building of Crownland was done,it won't give the National Labor Force a eureka
furion1986  [开发者] 2019 年 1 月 19 日 下午 10:53 
引用自 2353898810
As a big fan of GOT,I really enjoy the mod.But i just wonder why when the unique building of Crownland was done,it won't give the National Labor Force a eureka
Oh really? Let me see how the inspiration was triggered. Maybe somehow Dragonpit is considered "a district".
furion1986  [开发者] 2019 年 1 月 19 日 下午 11:03 
引用自 furion1986
引用自 2353898810
As a big fan of GOT,I really enjoy the mod.But i just wonder why when the unique building of Crownland was done,it won't give the National Labor Force a eureka
Oh really? Let me see how the inspiration was triggered. Maybe somehow Dragonpit is considered "a district".
I see. The boost is asking for unique specialty district. Yet dragonpit is just a stand alone district, consider it more like a aqueduct or neighborhood without buildings and citizen slots. Seems like it doesn't meet the requirement to be a specialty district, that's why it won't trigger State Work Force, nor count as one for Math, nor one for Civil Engineering.
奥斯曼苏丹国 2019 年 1 月 19 日 下午 11:11 
Yeah……that‘s it.Thanks for your reply
Branson 2019 年 1 月 20 日 下午 1:07 
"There was an error starting the game. We recommend disabling any mods and trying again.
Error - 3045188730"
I only have this mod downloaded, and the DLC required to make the mod work. Is there a fix for this?
furion1986  [开发者] 2019 年 1 月 20 日 下午 5:42 
引用自 Branson
"There was an error starting the game. We recommend disabling any mods and trying again.
Error - 3045188730"
I only have this mod downloaded, and the DLC required to make the mod work. Is there a fix for this?
Not sure what's happening about that. Usually this is because of xml errors. But I don't believe that's the case?
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