Sid Meier's Civilization VI

Sid Meier's Civilization VI

“冰与火之歌”MOD:簒夺者的兴衰
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更新于:2021 年 5 月 15 日 下午 9:41

2021.05.15

Trying to resolve the issue of desync for multiplayer. Need some tests to confirm.

更新于:2021 年 5 月 9 日 上午 12:56

2021.05.09 Roll Back

Sellswords should not replace Man at Arms because of weird upgrade experience.
I rolled it back.

更新于:2021 年 5 月 9 日 上午 12:48

2021.05.09

Balance Updates
·Sellswords now replaces Man at Arms.
·Vale Knights now has 52 combat strength.

Bug Fixes
·3rd city (in database, not necessarily your 3rd city) of The Vale no longer called Oldtown, which was a mistake. Now it is called Redfort.
·Targaryen Dragon displays its promotion class name correctly.
Many thanks to The Streamers to discover these bugs. Seems you guys had a good time!
·Added back the ability for Gate of the Moon and The Twin Towers to attack hostile units within 2 tiles if the city has outer defense. This was disabled by Gathering Storm ruleset that I totally didn't realize.

Enjoy one more turn as Westerosi!

更新于:2021 年 4 月 13 日 下午 12:25

2021.04.13

The Crownlands Updates
Dragonpit now replaces Government Plaza, which was my original design but could not make the art at the time.
New look of Dragonpit that fits the Government Plaza buildings.
Added a new Unique Improvement for The Crownlands called Dragon Lair, buildable by Builders on Horse, Cattle or Sheep resources. Unlocks at Mysticism, can support 1 air unit and may construct outside territory. You know what this means, conquerors!

The Ironborn Update
The Ironborn now gets a trait that allows Thralls and Settler embark when player unlocks Sailing technology.

Bug Fix
Totally overhauled the scripting of Annex City-State button for Lord Tully. Now it should be more reliable with fewer lines of coding.
Unique districts show icons correctly in trade screen while hovering on list of cities.

To Be Done
Dragon Lair icon and strategic view graphics need more work, will patch later.
Dragonpit seems not providing Governor's Title, will patch later.

更新于:2020 年 9 月 30 日 下午 8:42

2020.09.30

修复了城邦界面无法打开的bug。
为双塔城增加了与水渠相同的对工业区+2相邻奖励。

更新于:2019 年 12 月 22 日 下午 7:30

2019.12.22

Yo guys, it's been a while.

This patch just fixed a reported bug that let Godswood's forest science bonus apply to all holy sites. Tested, should be fine now.

Merry Christmas and Happy New Year!

更新于:2019 年 4 月 8 日 下午 10:31

2019.04.08 错误修复和平衡改动:

错误修复:
-现在徒利老爷所吞并的城邦能正确地提供相应的奖励。(先前只有首都加成生效,以及吞并的城邦本城享有城区建筑加成。)
-吞并的商业城邦现在正确地给灯塔和船坞提供奖励。
-吞并的工业城邦现在正确地给工作坊和工厂提供城区建设奖励。

平衡改动:
-西境的雇佣兵特色单位现在会根据玩家的铁资源储量生成单位类型。如果玩家拥有20以上的铁资源,将会有60%的几率生成剑客并扣除20铁,20%几率生成长枪兵,20%几率生成弩手。如果不够资源的话则会有50%的几率生成长枪兵,50%的几率生成弩手。
-无旗兄弟会特色单位现在会根据玩家的铁资源储量生成单位类型。如果玩家拥有10以上的铁资源,将会有40%的几率生成流亡骑士并扣除10铁,40%的几率生成密尔武僧并扣除10铁,20%几率生成长弓。如果不够资源的话只会生成长弓。
-山地氏族将升级成散兵。
-谷地骑士将升级成胸甲骑士。
-流亡骑士将升级成胸甲骑士。
-雇佣剑客将升级成火枪手。

下一回合快乐!

更新于:2019 年 4 月 5 日 下午 11:38

2019.04.05

COMPATIBILITY:
With 2019 Summer patch and new SDK released, some changes are made. Now compatible with the up-to-date game version.

BALANCE CHANGE:
Arryn's Vale Knights now require 15 Iron resources to produce or buy. 5 Iron discount for 3 combat strength loss, pretty good deal.

Please comment for bugs. I didn't run a thourough debug, there must be something I missed.
Please keep an eye on: Model and Arts, see if any of the unique district/building/improvement/unit show incorrectly.
Also functional bugs, especially Tully...

Enjoy!

Side Note: Strongly recommend Environment Skin MOD that was just released. Masterpiece! Love it! You guys should try it.

更新于:2019 年 2 月 20 日 下午 10:56

2019.02.20 Gathering Storm Updates:

Configs:
-Now this MOD supports and runs only with Gathering Storm Expansion. Apologies for not able to have non-GS compatibility, a bunch of updates I made requires XP_2 contents.
-All Ice and Fire leaders are on top of the leader drop down list. Made easier for players to select.

Civ and Leader Changes:
-Ironborn's unique building Captain's Tavern now replaces Granary, reduced cost down to 65. Art updated to be located at where Granary is, and relocate with canal type City Center base model.
-Rewrote Lord Tully's ability, thanks to Firaxis for this extra hassle. Anyway it's working again now.

GS Features:
-Now we have river, mountain and desert names in the story! Riverrun spawns at Blue Fork, or Green Fork, or sometimes Darry. The Vale has a mountain called The Mountains of the Moon. And the sands next to Sunspear is called Dorne (yes same name as the kingdom).

Known Issues:
-I see once or twice Twin Tower district is half sunken in a tile, but not always. Not sure what's going on. Please report if you also see it this way.
-Please report bugs. I'm sure there are something out there that I didn't find go wrong at all.

更新于:2019 年 2 月 1 日 下午 10:51

The Riverlands Fix:
Government Plaza along river now yields 1 production as described in civilization trait correctly.