安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It looks, at first glance, that you added them to Pallets with Wrappings, which have sacks to store stuff in...probably not what you meant. But I can probably add a compatability patch if I have the full mod name and the category def.
Is it "Metalls" with two Ls?
yes it's spelled with 2 L's, and yes I did added them on pallets with wrappings
<ThingCategoryDef>
<defName>RimOverhaulSpecialMetalls</defName>
<label>Metalls</label>
<parent>RimOverhaulSpecial</parent>
</ThingCategoryDef>
here is one more it has Specials category as well because Metalls is under Specials category, idk if it helps
<ThingCategoryDef>
<defName>RimOverhaulSpecial</defName>
<label>special</label>
<parent>Root</parent>
</ThingCategoryDef>
I have a vanilla default storage that takes 1/4 of my map because I run a Quarry mod as well and these metalls are mined from there. So I need a large space to store them into. Kinda running out of space
I'm testing a new feature before I push it out, so the change hasn't gone into Steam yet. The reason your change didn't work is because you grabbed the Label and not the defName - if you make those changes, it should stick around....until I push out my next update, which should have the compatibility patch in place.
Alternately, you could try the mod settings - specify that your metals are allowed in skips/pallets, etc.
This is what it adds in category.xml
<Defs>
<ThingCategoryDef>
<defName>MedievalShells</defName>
<label>medieval shells</label>
<parent>Manufactured</parent>
<iconPath>UI/Icons/ThingCategories/MortarShells</iconPath>
</ThingCategoryDef>
<ThingCategoryDef>
<defName>RimOverhaulSpecial</defName>
<label>special</label>
<parent>Root</parent>
</ThingCategoryDef>
<ThingCategoryDef>
<defName>RimOverhaulSpecialMetalls</defName>
<label>Metalls</label>
<parent>RimOverhaulSpecial</parent>
</ThingCategoryDef>
<ThingCategoryDef>
<defName>DarkNetItems</defName>
<label>DarkNET</label>
<parent>Root</parent>
</ThingCategoryDef>
<ThingCategoryDef>
<defName>DarkNetItems_Drugs</defName>
<label>DarkNET Drugs</label>
<parent>DarkNetItems</parent>
</ThingCategoryDef>
</Defs>
Yes drugs for medicine cabinet and shells on pallets. Yes it adds alot, quests, events,, new armor, ect. Just makes Rimworld more alive and fun.