Slay the Spire

Slay the Spire

凛光侍从
BlackSharp  [开发者] 2019 年 1 月 6 日 上午 10:46
Suggestions and bug reports
Please post your suggestions and the bugs you have encountered here.

Notice that this mod is not 100% compatible with other mods. If you keep running into crashes, consider turning off some mods.
< >
正在显示第 1 - 15 条,共 50 条留言
Felix Hellborn 2019 年 1 月 6 日 下午 4:00 
Crash when trying to load the "Mirror mist" Event from replay the spire with the servant. Event triggered via a custom run in the first room

23:52:46.551 INFO dungeons.AbstractDungeon> GENERATING ROOM: EVENT
Exception: java.lang.NullPointerException
23:52:46.568 INFO helpers.File> Successfully saved file=G:\Steam\steamapps\common\SlayTheSpire\preferences\THE_SERVANT
23:52:46.566 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.helpers.CardLibrary.getCopy(CardLibrary.java:837) ~[?:?]
at com.megacrit.cardcrawl.mod.replay.events.thebottom.MirrorMist.<init>(MirrorMist.java:362) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.mod.replay.modifiers.MistsModifier$EventListPatch.Prefix(MistsModifier.java:47) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:24) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2358) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2221) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2884) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2569) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
23:52:46.568 INFO helpers.FileSaver> Dequeue: qsize=0 file=saves\THE_SERVANT.autosave
23:52:46.568 INFO helpers.File> Attempting to save file=G:\Steam\steamapps\common\SlayTheSpire\saves\THE_SERVANT.autosave
Controllers: removed manager for application, 0 managers active
Game closed.
BlackSharp  [开发者] 2019 年 1 月 6 日 下午 6:19 
引用自 deathyou
Crash when trying to load the "Mirror mist" Event from replay the spire with the servant. Event triggered via a custom run in the first room

23:52:46.551 INFO dungeons.AbstractDungeon> GENERATING ROOM: EVENT
Exception: java.lang.NullPointerException
23:52:46.568 INFO helpers.File> Successfully saved file=G:\Steam\steamapps\common\SlayTheSpire\preferences\THE_SERVANT
23:52:46.566 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.helpers.CardLibrary.getCopy(CardLibrary.java:837) ~[?:?]
at com.megacrit.cardcrawl.mod.replay.events.thebottom.MirrorMist.<init>(MirrorMist.java:362) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.mod.replay.modifiers.MistsModifier$EventListPatch.Prefix(MistsModifier.java:47) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:24) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2358) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2221) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2884) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2569) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
23:52:46.568 INFO helpers.FileSaver> Dequeue: qsize=0 file=saves\THE_SERVANT.autosave
23:52:46.568 INFO helpers.File> Attempting to save file=G:\Steam\steamapps\common\SlayTheSpire\saves\THE_SERVANT.autosave
Controllers: removed manager for application, 0 managers active
Game closed.
This happens because the programmer hardcoded the card ID of Exchange into the MirrorMist event, and the ID has been changed. I have submitted the issue to the creators of Replay the Spire and they should be able to fix it within seconds (if they decide to update the mod).
CorLeonas 2019 年 1 月 8 日 上午 1:18 
Defy's ability to block Weak Vulnerable and Frail did not work for me. I still got those debuffs after using card with Backlash, more specifically, Hightail.
Sure 2019 年 1 月 8 日 上午 8:22 
Plated armor still ticks down even when the damage is blocked using Protection
BlackSharp  [开发者] 2019 年 1 月 8 日 上午 8:27 
引用自 CorLeonas
Defy's ability to block Weak Vulnerable and Frail did not work for me. I still got those debuffs after using card with Backlash, more specifically, Hightail.
Defy do not "block" Weak Vulnerable and Frail, it negates their negative effects. You can still see them, but they don't affect you.
BlackSharp  [开发者] 2019 年 1 月 8 日 上午 8:30 
引用自 Sure
Plated armor still ticks down even when the damage is blocked using Protection
This is working as intended. Protection is meant to prevent damage dealt to the health point, while Plated armor ticks down when you take a hit without Block.
dracos12 2019 年 1 月 11 日 上午 8:53 
When getting the second update (that unlocks 3 relics) they look odd/misplaced on the update view.
BlackSharp  [开发者] 2019 年 1 月 11 日 上午 10:21 
引用自 dracos12
When getting the second update (that unlocks 3 relics) they look odd/misplaced on the update view.
I have discussed this with the creators of the BaseMod but it seems like we are not goinig to get a fix anytime soon... hopefully it is just a visual bug.
soazigl 2019 年 1 月 11 日 上午 10:36 
"Exchange" does not discard cards but seems to exhaust them, or, at least, they disappear from my deck until the end of the fight
Maybe I didn't fully understood how it is supposed to work but I'm pretty sure it's a bug
BlackSharp  [开发者] 2019 年 1 月 11 日 上午 10:45 
引用自 Alexander
"Exchange" does not discard cards but seems to exhaust them, or, at least, they disappear from my deck until the end of the fight
Maybe I didn't fully understood how it is supposed to work but I'm pretty sure it's a bug
I tried it a couple times but I couldn't reproduce the bug. I think it was caused by the other mods you were running at the same time. Anyway, I will keep an eye on it.
Charlie 2019 年 1 月 11 日 下午 11:05 
The card that puts the "bottom" card of your discard into your hand (Rewind) actually put the most recently played card, to my surprise. Maybe not intended?
BlackSharp  [开发者] 2019 年 1 月 11 日 下午 11:47 
引用自 Charlie
The card that puts the "bottom" card of your discard into your hand (Rewind) actually put the most recently played card, to my surprise. Maybe not intended?
Actually, it is intended. The most bottom card of the discard pile is in fact the most recently played card. Surprising, isn't it?
Imakunee 2019 年 1 月 12 日 上午 10:41 
Conflicting card ID's with The Disciple. A card named Fast Forward exists in both mods. Perhaps consider renaming the background card ID's to something like "TheServant:FastForward" or somesuch? I've made the same report to the developer of The Disciple. I imagine this could show up a lot over time as more people use and create more mods, should save a lot of future problems.
drumstyx 2019 年 1 月 12 日 下午 10:52 
Protection seems like a bit of a broken mechanic. Among other things I would suggest making elegance only affect protection, instead of both protection and block.

Besides that... I'm no game designer but maybe make protection the sole focus of how the character defends herself? like make her block cards give her protection instead but at a lower value. Might feel more streamlined that way.

As it is, it's pretty easy to throw up block on top of your protection so that the protection stays around for when you aren't able to defend yourself. This breaks the game balance of deciding between defending and attacking because you can do both at the same time basically.
Sensei Le Roof 2019 年 1 月 13 日 下午 3:33 
Two:

"Surpressing" should be "suppressing".
Advance sometimes gives 1-cost cards.
< >
正在显示第 1 - 15 条,共 50 条留言
每页显示数: 1530 50