安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I feel that the satellite mechanic is too unusable due to the high knife requirement. The cards are expensive and very inefficient at using knives. There are only a few cards to gain knives so it isn't worth it to use them for 4 damage each. For the same reason, Killing Doll is bad.
Elegance is an unnecessary keyword and should be merged with dexterity. Since the Servant's cards don't grant dexterity, this is just a small buff to smooth stone and potions of dexterity.
Vision is an unfun mechanic which requires looking up monster data to achieve what is essentially a dice roll.
Can you add prefix? I want play with all mods
I really like to play this character, but it saddens me that Killing Dool Exhausts (I don't think it should although the card is definitely powerful). Simple nerfs I'd suggest is to make Potential much weaker and slower scaling; instead of 5(7) and 5(7), more like 5(7) and 3. And for Shattered Reality I would change from 5 to 8 with 4 to 6.
There's a lot of good ideas here and all-in-all I'm having a fun time with the character even in Sept 2022.
Really op character tho, nonsense level tbh. Half of the runs i've done (ascension 7+, still climbing ) were complete stomps, were i wasn't getting hit a single time while hitting for 100+ turn 3.
Way too much draw for free, way too much energy efficience, way too much of everything.
Still, a lot of fun, not a challenge mod for sure tho