Slay the Spire

Slay the Spire

Yuri Mod
 Toto téma bylo přilepeno, takže je nejspíš důležité
DokiDokiTulpaClub  [vývojář] 7. led. 2019 v 19.54
Post Bug reports/Suggestions/Balance/etc here
Basically what the title says.
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Zobrazuje se 18 z 8 komentářů
Glitch Remove+ seems bugged. Had it active from turn 1 on the heart none of the cards exhasted or gave block, glitches still did but the status cards seem bugged. Other wise great mod really enjoying it.
Had a bug when fighting the Awakened One. I used Jumpscare on the Awakened One during the first phase and it worked, he ran off. But after I killed the Cultists nothing happened, the game just froze there waiting after my turn was over
Some modded enemies, in particular the totem pieces from the totem boss in The Jungle, don't move when targeted with Jumpscare. This causes a softlock until you save and quit. Perhaps don't wait for the enemy to fully run off the screen and let the fight continue immediately? It is mildly annoying waiting the 2 or 3 seconds for the enemy closest to you to walk offscreen anyways. The mod is a lot of fun though so thank you for your hardwork!
There is escape+Deja vu is downright broken, I think the card should increase linearly instead of doubling, otherwise it scales way too fast
hi the yuri mod is fun to play, especially when you get lots of energy and do the chibistrike X times :)

but i seem to get crashes whenever a planet is invoked (from the this mod)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2525277172

ERROR core.CardCrawlGame> Exception caught
java.lang.ClassCastException: yurimod.characters.yuri cannot be cast to shapes.characters.Shapes
at shapes.actions.InvokePlanetAction.update(InvokePlanetAction.java:30) ~[ShapesMod.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]

can anything be done? (i had several mods installed, but it is really fun to play with some cards from other characters to build decks too) :)
pgames-food původně napsal:
hi the yuri mod is fun to play, especially when you get lots of energy and do the chibistrike X times :)

but i seem to get crashes whenever a planet is invoked (from the this mod)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2525277172

I'm working on a solution for this, had an unnecessary cast to my mod's character class in there that could be replaced by making some things static.
oh ok cool, thanks man :)
Regi 24. čvc. 2022 v 12.38 
I've noticed that the card "Glitch Remove", when upgraded, doesn't actually remove burn status card. They deal their damage and get discarded before the Glitch Remove power activates.
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Zobrazuje se 18 z 8 komentářů
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