Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
The keyspawning for the Vehicle is defined inside your TraderConfig.txt
as an example:
to implement a UAZ from the Expansion to your Traders you would need to do the following:
Now that you have implemented the Vehicle in your Trader you can simply save the file and reupload it to your server.
To make the Vehicle spawnable with all parts you need to do the second step:
Now that you have implemented the Vehicle in your Cofig save the file and reupload it to your server.
If you want to take another trader as your vehicle trader you need to follow the third step:
Now that you have implemented the VehicleSpawnpoint to your trader save the file and reupload it to your server.
Best regards
Curiosity