Stellaris

Stellaris

Arcane Heritage (2.3.1)
FLSoz  [开发者] 2018 年 12 月 14 日 下午 8:51
Suggestions Thread
Please place any suggestions for future content or balance changes here.

CURRENTLY LOOKING FOR:
- New deposit ideas
- Possible ritual ideas (Performable rituals on a 5-year basis similar to the shroud)
最后由 FLSoz 编辑于; 2018 年 12 月 16 日 下午 6:52
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Fishbones 2018 年 12 月 16 日 下午 2:30 
other names

warlock
witch
magus
arcanist
herbalist
transmuter
diviner/seer/clairvoyant
illusionist
ritualist/shaman
conjuror/summoner
necromancer
spellbinder
Eian Kane 2018 年 12 月 16 日 下午 8:05 
Deposits could include Elemental Shards, Runes or Soul Gems. Maybe a raw liquid arcana used in making ley lines. You could have refrences to things like Rifts with planets that have dormant ley lines, kinda working like terraforming canadates.
Fishbones 2018 年 12 月 17 日 上午 10:54 
quotes:
any sufficiently analyzed magic is indistinguishable from science!

names:
runecarver
runepriest
scribe

deposits:
spell components
ether
leylight
umbral shard
mana
faerie dust
binding agents
ectoplasm
residuum
relics
soul jars
bottled light
unicorn tears


buildings:
ley line confluence
Atelier district (for alchemists)
binding circles (for summoning)
fey crossing
mage tower
wizardry school
wild magic zone
redraven313 (DK) 2018 年 12 月 17 日 下午 3:27 
Rituals:
Revalations: Event that grants XP for leaders, choice between divine conduits
Human sacrifice/soulfire: purge type that gives mana for pops
Fishbones 2018 年 12 月 17 日 下午 3:55 
ooh soulfire sounds nice.

divination: opens a menu to reveal a tech as a research option
attune (with consecrate world ascension perk): raise consecrate cap by 1
FLSoz  [开发者] 2018 年 12 月 17 日 下午 4:02 
Currently I have rituals planned as an annual event that:

Is powered by:
(Soulfire) -> Sacrifice some pops.
(Standard) -> Use Arcane Technology + Unity

Can Do:
- Elevate a leader to a Divine Confluences
- Boost Empire Planet Growth Speed
- Get a Research Boost
- Boost Empire Resource Production (One outcome for each resource)
- Boost Unity production
- Local planetary bonii

Success Rate Depends On:
- Number of Ritual Sites
- Number of Druids (If possible)
- Number of Planets with Ritual Sites (If possible)
Fishbones 2018 年 12 月 17 日 下午 11:26 
elevate leader should definitely be soulfire :D
Archailect 2018 年 12 月 18 日 上午 1:08 
Any names making references to The Shroud/Warp? Also names from the Protoss, a psionic race like Nexus, Gateway, Stargate, Twilight Council, Templar Archives and Dark Shrine. Pop titles could be Zealot, Archon, Observer. Just spittballin' :)
Fenix 2018 年 12 月 18 日 下午 6:14 
Can I suggest some Voltron references? Like Quintessence instead of Arcane Technologies as a resource? And compatibility with Expanded Stellaris Ascension Perks, mostly for the mixmatching of magical/psi/synth/bio ascension, when it updates of course
Fishbones 2018 年 12 月 19 日 下午 12:11 
arcane clinic -> apothecary
3nz3r0 2018 年 12 月 20 日 上午 9:43 
Ritual idea: Possible summoning of something like an Ether Dragon or similar leviathans for a pact equivalent?

Also, how about more magical army units based on planetary features like being able to recruit dragons if you have them.
Fenix 2018 年 12 月 20 日 下午 6:15 
How about a ritual that increase migration and lower resettlements cost beetwen magical worlds, in lore via portals and teleportation rings? Or a necromancy one where you animate undead instead of assembling robot?
最后由 Fenix 编辑于; 2018 年 12 月 20 日 下午 6:15
seshy 2018 年 12 月 27 日 上午 5:01 
Would it be possible to add a mana lakes deposit when ley line awakening a world? Hard to get mana crystals when magical world spawn is set to none while running the civic.
FLSoz  [开发者] 2018 年 12 月 27 日 上午 6:15 
@Seshy96 If you don't want magic worlds then there will be no magic worlds. Ironically this should have gone in bug reports b/c apparently I didn't put in a special check to disallow the awakening decision when you chose not to have them.
seshy 2018 年 12 月 27 日 下午 10:50 
I was more going for a universe where there would be no magic except for the planet I started on and those I awakened since I took the civic and fully ascended, but was being choked on mana crystals since awakening a planet did not provide mana crystal deposits. I guess that only happens when magical world spawn rate is set to none, I'll try doing the same thing but on a normal magical world spawn rate. Thank you for clarifying and I'm loving the mod!
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