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warlock
witch
magus
arcanist
herbalist
transmuter
diviner/seer/clairvoyant
illusionist
ritualist/shaman
conjuror/summoner
necromancer
spellbinder
any sufficiently analyzed magic is indistinguishable from science!
names:
runecarver
runepriest
scribe
deposits:
spell components
ether
leylight
umbral shard
mana
faerie dust
binding agents
ectoplasm
residuum
relics
soul jars
bottled light
unicorn tears
buildings:
ley line confluence
Atelier district (for alchemists)
binding circles (for summoning)
fey crossing
mage tower
wizardry school
wild magic zone
Revalations: Event that grants XP for leaders, choice between divine conduits
Human sacrifice/soulfire: purge type that gives mana for pops
divination: opens a menu to reveal a tech as a research option
attune (with consecrate world ascension perk): raise consecrate cap by 1
Is powered by:
(Soulfire) -> Sacrifice some pops.
(Standard) -> Use Arcane Technology + Unity
Can Do:
- Elevate a leader to a Divine Confluences
- Boost Empire Planet Growth Speed
- Get a Research Boost
- Boost Empire Resource Production (One outcome for each resource)
- Boost Unity production
- Local planetary bonii
Success Rate Depends On:
- Number of Ritual Sites
- Number of Druids (If possible)
- Number of Planets with Ritual Sites (If possible)
Also, how about more magical army units based on planetary features like being able to recruit dragons if you have them.