Stellaris

Stellaris

Arcane Heritage (2.3.1)
484 条留言
Devi Dee 9 月 26 日 上午 6:02 
Just wanted to drop in (after poking through my favorited mods) and say how much I enjoyed this mod. Thank you FLSoz. You singlehandedly took at least 100 hours of my life, lmao.
Nyx (She/Her) 5 月 10 日 下午 2:57 
No chance at this ever coming back?
w.girl27 3 月 19 日 下午 9:31 
once again another year without this incrediple mod once again no one posts a update "sigh"
Annarresti 2024 年 1 月 21 日 上午 9:56 
Has anyone managed to update this? I rolled the dice to see if it worked, but it very much doesn't. So sad! I really wanted to use this for an RP campaign
FLSoz  [作者] 2023 年 11 月 3 日 上午 8:54 
go for it
Kangarus 2023 年 11 月 2 日 上午 5:12 
Thought I'd try my hand at making a personal mod to begin with for Stellaris. Since you said "feel free" to continue the mod as you had envisioned with this early version, I will take the liberty of trying to update it for my own use. I hope you don't mind :-)
Cezikenッ 2021 年 8 月 1 日 下午 5:38 
Good news, I found an unofficial 3.0 update on Paradox Plaza, here's the link to anyone who's interested: https://mods.paradoxplaza.com/mods/23869/Any
temujin321 2020 年 12 月 3 日 下午 4:59 
If there is a mod even remotely like this someone link it here. This was too good to not have.
jtexasboyz 2020 年 10 月 10 日 上午 11:01 
May add some features to a mod i'm working on.
要说什么 2020 年 7 月 1 日 上午 4:43 
好可惜啊:winter2019tireddog:
temujin321 2020 年 5 月 27 日 下午 5:07 
This was an incredible mod. May it rest in peace.
Taelim 2020 年 5 月 23 日 下午 6:36 
Uhhh... Where's the current mod?
Timirald 2020 年 4 月 22 日 上午 10:23 
Anyone planning on taking it over?
Alphasaith 2020 年 4 月 20 日 下午 11:06 
@Dezerker
It says right there at the top that it's discontinued.
Dezerker 2020 年 3 月 29 日 下午 10:01 
food for thought. magical world origin
Dezerker 2020 年 3 月 29 日 下午 9:57 
so any news about its update?
reallyhairydave 2020 年 1 月 29 日 下午 12:24 
Quick test with very few mods appeared to work, game loaded all the way in, jobs seemed to populate and resources were visible
JPAN_v2 2019 年 12 月 24 日 上午 6:32 
saqib126 2019 年 11 月 3 日 下午 4:56 
Is discontinued, but I figured I`d still ask, currently trying to run it on 2.5 but on the top bar magical artifacts and mana crystals aren`t displayed, which means making sense of my income and stocks for projects(i.e arcane gates) rather difficult and problematic(arcane pops need mana crystals... not knowing the supply/demand could result in 'starvation'). I`m using the 1080p Dynamic Ui Overhaul(NSC required) which might be causing the conflict, or perhaps the Unoffical Machine Empires Expansion mod which adds an icon to the top bar(overwriting this mod`s?). Any idea on what I need to remove/files I can change?
SumumuFMCS 2019 年 10 月 31 日 上午 5:46 
Does it work with 2.5?
Limeness 2019 年 10 月 24 日 上午 10:38 
Ah, I guess that does make sense. Thanks for the info!
Ambrakia 2019 年 10 月 24 日 上午 9:00 
@Limeness Not sure if you're still bothered by this, but I believe it was a compatibility design choice - removing the normal capital building in favour of the arcane variant really limited other mods that added buildings that depended on it. The change was a awhile ago however, so I could be wrong.
Limeness 2019 年 10 月 4 日 上午 4:53 
But those 2 are literally the same buildings. Why do I need normal jobs like Administrators when I have Mages, or why do I get the jobs from the normal Civilian Industries when I have the arcane ones? Shouldn't I be at an advantage, and not disadvantage, as a mage?
And also, why do I need a Planetary Capital(upgraded NORMAL capital building) in order to upgrade the Mage's Assosiations
Elitewrecker PT 2019 年 10 月 4 日 上午 4:21 
I think that's intentional.
Limeness 2019 年 10 月 4 日 上午 4:10 
P.S There are NO other mods enabled at the moment. And while I AM using 2.3.3, the version for 2.2.7 works just fine(the one for 2.3.1(aka this one) does not)
Limeness 2019 年 10 月 4 日 上午 4:03 
Hiya!
While I do know that this mod has been discontinued, I still write this comment in hopes someone who encountered the same problem sees it.
Thing is, my arcane buildings from the mod do not replace most of the normal building, which results in me having 2 planetary administrations(1 normal + 1 arcane). Could anyone tell me what I need to do to fix it?
FLSoz  [作者] 2019 年 9 月 17 日 下午 5:00 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1866038080 <=== the "new" version. (more just moving in a radically different direction). Have fun? idk it's incomplete
FLSoz  [作者] 2019 年 9 月 17 日 下午 4:41 
@Elitewrecker no. I may upload what I have if there's a request for it but it's radically different (almost no tiering implemented at all yet - all or nothing). I also found that getting the proper UI elements for what I actually wanted working would take at minimum 60 ish hours of investigation/work, and that's ignoring the scripts I'd have to write running on the side to make decisions for the AI
Elitewrecker PT 2019 年 9 月 17 日 下午 4:35 
Are you still working on the overhauled version?
FLSoz  [作者] 2019 年 9 月 17 日 下午 4:33 
Huh. looks like I wasn't subscribed to this thread lol.

@everybody asking for update:
1 - I discontinued this waaaay back
2 - AFAIK Nothing in game updates should have broken this mod - so just ignore the red warning signs XD


@nekollx see DMs
@plutonianempire go ahead.
@Luke I haven't made one yet.
@Krovoc yes.
nekollx 2019 年 9 月 11 日 上午 6:48 
so working on my own mod adding statric resources your show up in trade but mine don't, i added you as a friedn so maybe we could talk and i could figure out what i'm doing wrong
Elitewrecker PT 2019 年 7 月 31 日 上午 2:58 
In the workshop, you can follow the author so you know when he uploads.
Luke 2019 年 7 月 30 日 下午 9:52 
So where should we look to find the new version?
Briggs 2019 年 7 月 24 日 下午 6:48 
Does this mean no fixes if something breaks due to an update?
plutonianempire 2019 年 7 月 15 日 下午 11:17 
Since this is discontinued, can I go ahead and incorporate it into a larger mod I'm making? Credits will be given :)
811a Yy31886675 2019 年 7 月 15 日 上午 2:23 
Man 2.3.2 please~~~:steamsalty:
✧Starshadow Melody✧ 2019 年 7 月 13 日 上午 1:44 
But also, Kangarus, I'd suggest looking into Fantastical Magicks.
✧Starshadow Melody✧ 2019 年 7 月 13 日 上午 1:44 
wrong mod ignore me.
Kangarus 2019 年 7 月 13 日 上午 1:37 
Would like to see a 2.3.3 update, I like the premise of adding fantasy into my Stellaris playthrough.
Yuan 2019 年 7 月 9 日 下午 10:36 
PLZ update to 2.32 i really like the mod
cuckooman 2019 年 7 月 8 日 上午 11:36 
Seconded. I consider this to be one of the top mods on the 'shop, and look forward to whatever is coming next!
temujin321 2019 年 7 月 7 日 下午 7:04 
I look forward to seeing what the new mod will be like. This has become one of my favorites and I hope your new concept is just as good. Thanks for what you've already made.
T4r4g0n 2019 年 6 月 30 日 上午 11:17 
@Phoenix Nebula yes, i even ascended, but i just didnt get the last two tech tiers. havent tried it again yet
✧Starshadow Melody✧ 2019 年 6 月 20 日 下午 3:50 
That's... weird.
Elitewrecker PT 2019 年 6 月 20 日 下午 3:44 
I'm thinking it's a range overflow, but the weird thing is: it's not that the ships don't fire, they just don't enter combat, so it doesn't have to do with the AI staying far away, I can move them around the enemy bases and they'll never enter combat.
In fact, if I spawn one in with console, it'll briefly enter combat but immediately after will exit.
✧Starshadow Melody✧ 2019 年 6 月 20 日 下午 2:36 
Mmm... is it a range issue? I know Titan AI likes to stay at really long range...
Elitewrecker PT 2019 年 6 月 20 日 上午 6:44 
I might have come across a problem. If I equip my titans with the phi lance or even the tau lance, they won't engage/be engaged by enemies.
But in earlier battles they shot fine, I had to downgrade to the vanquisher beam for now from acot.
Elitewrecker PT 2019 年 6 月 18 日 上午 10:59 
It works
stormchild9 2019 年 6 月 18 日 上午 10:57 
PLZ update to 2.32 i really like the mod
Gavril 2019 年 6 月 17 日 下午 7:20 
oh, I see, that makes sense. thank you.