They Are Billions

They Are Billions

Wings of the Phoenix, C1M1 - From the Ashes
Zoekirk  [开发者] 2018 年 11 月 25 日 上午 9:20
Suggestions & Feedback.
If you have ideas on how From the Ashes could be improved, please post them here. With your help, I hope to make this map the best it can be.
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正在显示第 1 - 15 条,共 27 条留言
StuffinYrMuffin 2018 年 11 月 27 日 下午 12:43 
Opening paragraph, you start by saying some kind of behemoth but end by saying the giant. also "the horde have grown quiet" my brain really wanted has not have but idt thats an actual error.
Zoekirk  [开发者] 2018 年 11 月 27 日 下午 12:46 
Thanks for the corrections, I'll fix these typos in the next update.


[Edit] I'll look into all of these, thank you.
最后由 Zoekirk 编辑于; 2018 年 11 月 27 日 下午 12:55
StuffinYrMuffin 2018 年 11 月 27 日 下午 12:48 
second paragraph basically says "explore each main region for survivors, and we cannot build until the entire city is clear"

honestly this paragraph i had to read a couple times because its kinda unclear when u say "these areas are the best" right after you say where the front gate is.
StuffinYrMuffin 2018 年 11 月 27 日 下午 12:53 
Considering the map markers. i do not believe the 2nd paragraph needs to be there at all. I dont need to know what the wonder is specifically. I'm gonna slowly clear the map from start to finish, not "avoid" or "charge" at any one spot. especially with the text prompts i remember from the first playthrough
StuffinYrMuffin 2018 年 11 月 27 日 下午 1:07 
as a player the momment a ranger tells me how to get to their camp, boom im heading there. That's why i dont care about whats where
StuffinYrMuffin 2018 年 11 月 27 日 下午 1:15 
LOL you tried so hard to warn me not to enter the farms. "I've done this, no biggie." loses lucifer and 8 rangers xD nicely done.
StuffinYrMuffin 2018 年 11 月 27 日 下午 1:54 
So this is a conceptional issue with how people talk to you. Technically its just a group of rangers that enter the area, not my commander
StuffinYrMuffin 2018 年 11 月 27 日 下午 2:42 
So im not sure why but i never got the titan my 2nd play through. cleared the whole map but either forgot how to build it or didnt recieve it as a bonus. giant dead on day 38 or so

2 thumbs up on adding more specials, still might want to remove lucis/snipers cuz they just Attack move through the city and laugh.
Zoekirk  [开发者] 2018 年 11 月 27 日 下午 3:12 
So long as you've entered the Academy, Titan should be an option during the Training event so long as you have both >=50 energy & Iron. Far as I'm aware the only thing I altered with that event was the time before it repeats. I'll double check to make sure its working as intended.

Hm. I might try regulating Engineering Center (sans the Titan) units to only being found within the city, and increase the cap on how many Rangers / Soldiers you can equip during the Training event. That would still allow variety in units, but make it hurt a lot more if you lose the most powerful ones. I think that'd cap you at 6 snipers and 1 luci if I cut out finding equipment for them entirely, as events exist now.

As for perspective, where the commander is supposed to be is a seemingly nebulous thing. When I work on rewriting things I'll need to pick an explaination and stick with it. Currently there are conflicting events that would suggest the Commander is either with your units or at the Command Center. I'd probably lean on what makes more sense, the Commander being in the CC and reword events accordingly.


[Edit] If I removed constructing Lucifiers and Thanatos as an option I'd need to find another thing to do with your Energy. I suppose 1 energy per soldier would be reasonable if I went this route. But that might end in the player just making swaths of rangers and slow the progression down overall.
最后由 Zoekirk 编辑于; 2018 年 11 月 27 日 下午 3:19
StuffinYrMuffin 2018 年 11 月 27 日 下午 4:38 
Maybe i didnt have the energy! thats highly possible.

What was i suppose to spend stone on btw?

Maybe you could give the player 1 thanatos at the beginning and somehow make all prompts require a thanatos? this could give players a commander and also if u use said thanatos too early ull get overrun from the aggro/noise. so it wouldnt be OP early game. (dangerous actually)


10 rangers + 1 lucifer enter the farmlands and all die
8 snipers slowly pace forward undaunted

after reading the promps about the titan i see that you intend the city to be the final frontier to slowly clear out. I actually followed this plan and had 4 lucifers plus 30 snipers push through it, while my 20 rangers and 2 lucifers walked toward the gate.

now as the dev, take that description and decide yourself if thats intended or u wanna change some stuff. I will say that the giant survived a whole 3 seconds...
StuffinYrMuffin 2018 年 11 月 27 日 下午 4:45 
Oh this is an actual bug/minor error. The snipers watching the fishing huts/farm are slightly out of range when they join ur team. requiring you to run over to them to recruit. Simply move them a little closer
Zoekirk  [开发者] 2018 年 11 月 27 日 下午 5:26 
Aside from burning it in the Transmuter, I don't believe I've thought of a use for stone as of yet. As I try introducing a wave mechanic, I might split it in two and include a tunnel or two that can be 'bricked up' with stone to reduce the incoming numbers. I'm starved for other ideas regarding it though, it's mainly a construction material and the prime set-up is that you can't do that directly.

I'm not sure its currently possible to fire a ScriptonEnter when a specific unit passes through an area. But including a Thanatos as the commander is an interesting notion. You CAN set up a lose condition if a specific entity ID dies, which is how the giant being killed ends the game. If such a thing is included, I'd probably write variant dialogues depending on if the commander or a sperate unit triggers an event.


Thanks for including the composition you fielded, that's very good information to know! Getting through the field varies in difficulty as the number of harpies which spawn is random. (Between 8-16 right now if I recall correctly). Doing it solely with rangers is doable, but requires a bit of luck and using the Neutral snipers as a backstop. The intent there is being able to lure the harpies to the snipers and have them shot before your rangers take a hit, but in practice this works rarely. They almost always kill the harpy before it finishes off a ranger though. If you have a soldier or Luci, having the rangers hug the river while the strudier unit acts as a scratching post almost always works to get through slowy and safely.

That's also why some of the Snipers are so far west, they're lining the side of the river so you can actually use them for cover. It doesn't work so well currently, but I hope to set them up in stone towers if support for it is added.


If I had to set out an intended progression order, it'd probably go Clinic > Green house > Academy > City / Industrial Sector > Entrance > Giant. I certainly want it to remain possible to progress in other ways however. Like hitting the Academy early.

I ran through again fielding only Soldiers, the 1 lucifier you get at the Engineering Center, and the 6 snipers you find 'alive', and the titan. It was a comfortable but not mindless clearing. I think limiting the more powerful units would be a good step toward getting the difficulty I want.
But the more I play my own map, the more I think part of the issue is just the number of units one can potentially field. I ended with about 85 units, the majority of which were soldiers. I only lost the lucifier at the end, with the titan being a close second. My end-goal is for killing the giant without heavy losses to be difficult without using the explosive barrels scattered throughout the map to weaken it first.
StuffinYrMuffin 2018 年 11 月 27 日 下午 8:21 
Now this simplifies things a lot so don't jump onto it too quickly, but maybe limit the player to only making rangers? The farm is a scary place, but besides that i feel the entire map could be done with a ranger army. Rangers are so weak that you cant really look away for long, other units can be told to move forward and even if a harpy rushes them or a chubby. they can take a hit or two. Even with 10 veteran rangers in a group, u gotta watch out for specials.

you've meantioned rangers only before, and how it might slow the game down too much. I feel rangers only "feel" as slow as u let them. they are really fun to spread out/micro around for faster clearing of zones. With the added micro you won't notice the extra playtime.
Zoekirk  [开发者] 2018 年 11 月 28 日 下午 1:38 
You're right in terms of time. I played through fielding -only- rangers today. Ended just over the 40 day mark clearing the entire map. I got pretty much the best results in terms of Workers possible and ended with an army of 105 rangers against the giant, and 52 dead over all. Encircling the giant with 5 squads of rangers and baiting it to miss swings for about a minute felt better than overwhelming it completely.

I think making soldiers more expensive, and relegating units more powerful than soldiers to what you can find and scavange in the city would be a good move. Making a threat to the Command Center is still on the docket I think. Given the most basic unit can clear the map all on its own, there needs to be some danger beyond just clearing the map of infected.

[Edit] There also seem to be a bunch of holes that opened up at various places after one of the recent editor updates. Not sure why, gonna plug those. I'll put out an update either later today or tomorrow.
最后由 Zoekirk 编辑于; 2018 年 11 月 28 日 下午 1:39
StuffinYrMuffin 2018 年 11 月 28 日 下午 8:12 
My first playthrough i remember leaving the 2 soldiers from the doctor at choke points because i was scared of random waves, then the second time i knew i could just push my whole squad around.

I think very small waves, something 3 or 4 archers can defend, would be perfect. Just enough that if they end up at ur CC u freak out and retreat (maybe lose).

ur 100 rangers in squads sounds perfect for completing the map and having a real giant fight.
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