They Are Billions

They Are Billions

Wings of the Phoenix, C1M1 - From the Ashes
112 条留言
DarkRod 2024 年 6 月 8 日 下午 7:55 
cool map but boring xD
西西大催 2020 年 9 月 13 日 下午 10:02 
刺激啊!:steamhappy:
Zoekirk  [作者] 2020 年 8 月 8 日 下午 7:06 
@mantle986
What is the issue you're having? Custom games can be accessed from the main menu by going into New Game > Custom Game. WotP would probably be toward the bottom of the list since its sorted alphabetically. Does the map not start?

If the confusion lies in the inability to construct things, that is by design. The map is focused around managing your units and slowly building up a larger army to take on the giant with, using only resources and manpower you find within the city.

It mostly comes down to clearing cautiously at first. I recommend clearing out the region immediately in front of the command center first, then hugging the left wall until you get to the clinic , which will always give you some new workers for deploying more units. There's a custom command center button for making 'equipment' which gives you those units as a 'bonus' that can be deployed from the CC.
mantle987 2020 年 8 月 7 日 下午 6:09 
I just don't know how to start this map. It looks cool but I can't get started
我十点就困了 2020 年 5 月 7 日 下午 11:07 
英文看不懂。。。
齐然 2019 年 10 月 8 日 下午 10:42 
we need chinese
Uncle-Bin 2019 年 9 月 2 日 上午 6:13 
Thanks for the map, Joekirk. This is what hero-missons should have been like in the official campaign. This was absolutly awesome. Having the choice to pick out of a few options on every step of that mission is an element I just love in games (like f.e. FTL).

I made it through on my second try after being stomped by a horde I underestimated "a little bit".
123 2019 年 7 月 29 日 上午 12:18 
不是守家图。
Zoekirk  [作者] 2019 年 7 月 4 日 下午 9:54 
@LightManMage
Thanks for the heads up, I forgot to capitalize a variable when I corrected this issue a month ago, making 'The Match is Struck' play instead of the 'The Pyre of Humanity Burns On' message at the end after visiting the mayor. It should now correctly account for you visiting the palace before killing the giant.
Zoekirk  [作者] 2019 年 7 月 4 日 下午 8:13 
Hm, there should be two variants of the ending depending upon whether you've visited the palace or not. I thought I had corrected the issue that made the Non-visit ending play after visiting, but I might need to take another look at it.
LightManMage 2019 年 6 月 25 日 下午 8:30 
Had fun cleaning the city, blocked both stairwells and with my army of soldiers, snipers, a titan and a luci + 20 archers I set forth to fight the giant.

For you see I had a clever plan to make a trap of the explosive barrels I had been collecting, setting down 7~ of them near each other I had the luci sacrifice himself to lead the giant into the trap. Alas, it did but 20% of it's hp... and this I just microed the Titan around while my vet Soldier+Sniper army mulched it over the course of half my Titan's hp.

Quite fun, liked the story but if you listen in on the radio and make it to the palace shouldn't the ending 'It turned out the other survivors had been talking w/another city' dialogue be a bit different to reflect that?
Zoekirk  [作者] 2019 年 5 月 12 日 上午 9:03 
From a scripting standpoint, the menu is accessed by a custom Command Center button, which you create by utilizing the 'Custom Commands' tab. Clicking the button fires its associated scripts, which in this case would resemble:
Loop
-Choose option A (this is the meat of the menu, where it describes its function and lets you access sub menus)
--Choose option B (labeled "Outfit new X (requires Y per X)", with a condition that Y meets or exceeds that requirement)
---Block (labeled "Outfit # new X, costs Y" with a condition that Y meets or exceeds listed value)
----Give Resources: Y -listed value
----Give Bonus: X
---Block (labeled "Exit" with no child scripts,)
--Exit Loop (labeled "Exit" which will exit the outfit menu)
You'd add more submenus (like choose option B) for the various units, and more 'blocks' within those to cover making more units at a time.
europa_from_marketing 2019 年 5 月 12 日 上午 7:50 
I'm trying to create a similar map, but I can't get the equipment system to work. How did you do it?
ewpayne 2019 年 3 月 10 日 下午 8:32 
Great job. Felt like a new game altogether.
Art ov Chaos 2019 年 3 月 5 日 下午 9:20 
I LOVE this. it reminds me of the missions in the old CNC games, when they were good, and those choices you are given as you move through the mission. I haven't beat it yet but its still so damn fun!
Ser Lagsalot 2019 年 3 月 5 日 上午 4:45 
This reminded me of how much and why I hate giants so much.
Zoekirk  [作者] 2019 年 3 月 3 日 下午 7:11 
@Excalibir92
Not in From the Ashes, but future maps that feature similar game play may employ limited reclamation. The next map in the series, Molding Merit features more standard game play.
Excalibir92 2019 年 3 月 3 日 下午 6:44 
ok good, well thats a shame. can you at least use the buildings?
Zoekirk  [作者] 2019 年 3 月 3 日 下午 6:28 
@Excalibir92
You cannot construct. It's part of the basis of the map. You're approaching it like its a Survival map, when you should be approaching it like different game-mode; one where construction plays no part. You don't even need to kill every zombie to beat the map, all you require is to slay the giant. However you get there is up to you.

If you find this version of the map too difficult, there is a easier version in the Collection that gives you more time and units to start with.
Excalibir92 2019 年 3 月 3 日 下午 6:02 
ok. but it"s just a choore that you have to kill every zombie to be able to build, for fck sake dud i can"t even build walls or turrets to defend the command center. pluss when the second wave of zombies come there are 8 chubbys which can easily overwhelm your defenses. no fence you have done a great job on the map editing. and why can"t i switch difficulty? on hard they deal a lot more damage and makes it tough to play. i would be okay with normal
Zoekirk  [作者] 2019 年 3 月 3 日 下午 5:48 
@Excalibir92
That's the way the map was designed, to be divorced from the regular survival game play. You can still deploy the bonus units you gain, and create new ones using the Command Center's 'Bonus' button and the 'Custom' button to the right of the others.
Excalibir92 2019 年 3 月 3 日 下午 4:15 
i don"t know if you placed all those stone and gold all over place where the command center is, it"s way to many. map pretty good but unfortunely i can"t build within the energy cell radius. so i can"t build a tesla tower because of all the stones are preventing me from placing it. please remove a couple. ty for sharing
Zoekirk  [作者] 2019 年 3 月 3 日 上午 6:44 
@Denisfrankovic045
That's a fair idea.
The next map in the series has been released, and can be found in the Wings of the Phoenix campaign.

Was there somewhere more broadly visible you were suggesting I post?
Excalibir92 2019 年 3 月 3 日 上午 6:25 
good map design i like it, i"m also working on a custom survival map but haven"t out yet how to get the wave events to work. and i"m only half way on creating it to make it look realistic. other then that it"s very easy to edit and change things in Level editor. they have really done a excellent work on the editor to make easy for people to create their own maps, which is much appreciated. anyway can"t to play your map, i can see that you know how to make a good map. i will give you my feedback on it after i tried it.
Frenky 2019 年 3 月 3 日 上午 3:23 
maybe you should post a comment so that people know about the other map as i didn t know anything about it until i checked on this map
leobase 2019 年 2 月 14 日 下午 4:51 
I really enjoyed this map - great work - thanks for sharing :-)
Zoekirk  [作者] 2019 年 2 月 3 日 下午 5:50 
@Denisfrankovic045
Even in the regular map there is a grace period before the script takes effect. Worker Scarcity starts being enforced after your 11th loss. Effectively, you can lose and completely replace the units you start with. It didn't make sense to me to enforce it before then, all that leads to is people restarting the map if they lose a few units early to get them back. I dislike having to do that kind of thing as a player, which is why I also give unit Bonus rangers on map start to facilitate replacements.

There are a plenty of Easter Eggs in the map, including shout outs and rare events. There are references to other media and games in the description of some buildings, and framing of some events.

There's one really obscure reference hidden in the back and forth of the Mayor's dialogue that I don't know of anyone that caught on to. But it only makes sense if you're speaking the dialogue options and titles out loud.
Frenky 2019 年 2 月 3 日 下午 2:55 
umm... Is this supposted to be lite version? I just replayed the map and after soldiers die worker count goes up as well
and also if you really want to improve the map even more you can use the unused space in the north for a secret
Zoekirk  [作者] 2019 年 2 月 3 日 上午 11:11 
Once you've visited the Academy of Immortals (and thus have the blueprints), the option for manufacturing a Titan is available in the 'Outfit Units' button when you have the required materials. If you click the Command Center, the button will be on the right. You need 50 Energy and 50 Iron to make one.
Eppiox 2019 年 2 月 3 日 上午 5:51 
That was a good map.
Clearing the city area was a tad boring - but got there in the end.
Overall it was really well done and I enjoyed it.

The ending came down to the wire- I was setting up my army to take out the giant near the choke point, and the final wave hit on day 41 sending the giant in!
Just made it :) - luckily so too as the zombies from the city probably would have taken my townhall out if I did not get the giant in time.

At first I was destroying all the buildings I came across - I did not notice the gold underneath them until i reached the shelter.

Also I never got the titan (was it meant to appear in the town hall as an option? or did I need to re-visit the mayor?- stuff that too far away.)

Thanks for taking the time to make the map.
Zoekirk  [作者] 2019 年 2 月 2 日 下午 8:08 
The Independence Day update is out. Expect the 'Lite' version to hit the workshop either later tonight or tomorrow. I also saw fit to remove Worker Scarcity in the lite version. Worker Scarcity is a system I introduced to remove Workers from your pool as units were killed, putting a hard limit on how many soldiers you could field overall. In the lite version, this is lifted; the only limit is how many sets of equipment you can make.
Zoekirk  [作者] 2019 年 2 月 1 日 下午 4:36 
@st1ckbits
Thanks for the feedback! A new editor feature was introduced that lets us make buildings independant (so they don't join the player). I'll be updating this map to finally get rid of the constant 'Joined the Colony' messages (hooray!). I'll upload a separate 'lite' version of the map, with an extra 12 or so days(which is what, 14 minutes?) and extra resource piles scattered throughout the map, and a few soldiers at the start alongside that update.
st1ckybits 2019 年 1 月 28 日 下午 2:00 
I have played this map around 10 times, and I still haven't survived the final wave at Day 40-ish (...but I am still a bit of a TAB noob, I suppose). With that being said, "From the Ashes" is still my favorite custom map to date.

I had no idea the map editor gave authors the ability to add these complex options into the mix, but I'm very glad it does. Such features will creative folk the ability to take their steampunk/zombie-infected stories from vision to reality. This custom map is shining example of this. The setup, the evolving story, and the decision-making elements of this map is what really puts this map at the top of the heap, as far as I'm concerned. Bravo, Joekirk!

My only complaint is that I find it difficult to beat, but that's probably just me. Please consider making a "handicapped" version like some of the other custom maps do, which provides the option for extra resources, extra days, more troops in the beginning, etc.
NoJourneyWithin 2019 年 1 月 17 日 下午 10:04 
This map was amazing. Love the idea. Love the execution. Was taking my time re-taking the city when day 41 hit and the behemoth charged. Only had 4 ballistas guarding The 'Bunker' entry point. Then i had to go into BUILD ALL THE THINGS RECRUIT EVERY MAN WOMAN AND CHILD mode. Managed to hold them by the skin of my teeth. Great job on this. 11/10
Zoekirk  [作者] 2019 年 1 月 17 日 下午 12:33 
For those of you wanting more of a challenge, I suggest attempting to beat the map using only Rangers and the Titan. It can be done, but the timing is tight.
Zoekirk  [作者] 2019 年 1 月 16 日 上午 8:09 
The issue preventing players from building the titan, which came about because a new editor bug, has been corrected. If you ran into this issue before now, it might be worth replaying the map now that its corrected.
dartofear 2019 年 1 月 8 日 上午 1:34 
lol there is one spot near the townhall where you can build a tesla tower
made it much easier than it was initally haha
Zoekirk  [作者] 2019 年 1 月 7 日 下午 2:17 
The map is very forgiving. The only thing you need to do for a victory is kill the giant, and that can be done without fielding a titan or visiting the mayor. Sealing the shelter is mostly a convenience in its current state, as the time between waves is quite lenient and its only the last two waves that pose a decent threat for a well established army. Once I've expanded the map I'll be doing another balance pass. Which might see a reduction in the time between waves, and hordes from other locations but the later is less likely.
Frenky 2019 年 1 月 7 日 上午 9:35 
I have a felling i m missing something on this map
i always get the titan first,get to the mayor, never seal the shelter and kill the gigant at about 30-40 days with an army of soldiers
am i missing something
Zoekirk  [作者] 2019 年 1 月 3 日 下午 3:33 
Version 0.9.0 is out now, otherwise known as the Big Dam Update. If anyone experiences a bug or typo in the new version, let me know.
pace 2019 年 1 月 1 日 下午 1:55 
great map buddy!
Zoekirk  [作者] 2018 年 12 月 31 日 上午 12:00 
For players who have run the map fine, if you start the map repeatedly does it ever crash for you? Or does it run correctly every time?
Zoekirk  [作者] 2018 年 12 月 30 日 下午 11:58 
You're not the only one who has reported crashing on this map. I'd suggest sending that crash report, maybe the Devs will find something. It's weird, some people can run it just fine and others can't get past the start-screens.

Try...
1. Playing other custom maps. Is FtA the only offender?
2. Resubscribe and run the map again. I've my doubts whether this would work, but its worth a try.
3. Wait for V 0.9 to be released (sometime in the next week). It will rework some of the scripts, so if something is going haywire with the startup scripts this update might catch it.
4. If you've got time to kill, try running the map repeatedly. Bacman said he could sometimes go further than the panel he crashed on, so maybe it'll randomly work?
5. If other custom maps have this issue for you, try reinstalling the game. If it's only FtA that has this problem for you, I'd only suggest this step if you want to help me troubleshoot. Seeing if a fresh install works could help narrow the issue.


Mrs. Doubtfire 2018 年 12 月 30 日 下午 12:22 
I cant get the mod to work, every time i start it up it shuts my game off and gives me the option to send an error report to the game dev... I dont know what the problem is TBH but this is the first time ive run a mod on this game so i could be screwing something up for start up
Munkehboi 2018 年 12 月 27 日 下午 1:43 
Well, this map is so thoughtful and fun to play. Took me 3 attempts to complete it but it was so much fun each time. The different game mode this gives you is a far cry from most of the defense only maps. Brilliant job!
Zoekirk  [作者] 2018 年 12 月 21 日 上午 7:43 
@Bacman, now that the new version is out try resubscribing to the map, and trying to run it again. I haven't a clue what might be causing the crash for certain users, but hopefully what I've been told is true and republishing will correct the issue.
386700935 2018 年 12 月 21 日 上午 1:05 
玩了两天才知道,原来在社区下载地图QAQ
Zoekirk  [作者] 2018 年 12 月 20 日 下午 7:25 
@Nuka-Cola Quantum. I plan to write up a guide for how I set up everything after V 1.0, which is still a way off. I'll include a test map with all the scripts as part of the guide, more than likely.

@BacMan12. Hopefully tomorrow's update will correct the issue you and Maxous (presumbly others as well) are having. Some report crashes, but others are able to play it just fine.
Nuka-Cola Quantum 2018 年 12 月 20 日 下午 6:49 
Is there a way to view this level in my editor? I've been wanting to make a custom level but I don't really know how to set up the events, etc. I'd love to check out what you made for this level.
BacMan12 2018 年 12 月 20 日 下午 4:10 
@Joekirk Right after the zoom-in animation and then the message comes up and instantly crashes. But i tried a few times, and one time i got to read the first but crashed on the second message.