Cities: Skylines

Cities: Skylines

Cities: Skylines Multiplayer (CSM)
此主题已被锁定
Kosaro 2019 年 5 月 18 日 下午 10:19
How does this mod handle traffic?
From what I can tell each client calculates the traffic for themselves, but what happens when they are not in sync? ie what if a fire truck extinguishes a fire in one instance but not the other? Does the building burn down in both, stay standing or do the two games go out of sync?
< >
正在显示第 1 - 3 条,共 3 条留言
Trak 2019 年 7 月 10 日 上午 8:18 
Traffic is not really synced, but no problem of fire destruction etc encountered. Even if sometimes only 1 player see a building on fire and the other don't, it's kinda treated like in solo.
Eggie 2019 年 7 月 12 日 下午 8:03 
The only things that are synced via the mod are vanilla Game interactions, like building, moving and bulldozing things. the rest ist handled via local Machine / by the PC itself
xylisn  [开发者] 2019 年 12 月 23 日 上午 11:09 
Hi, I'm currently doing some cleanup. If anything you mentioned still applies in the latest update (today), please raise an issue on the Discord or GitHub (linked in the mod description).
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50