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Sorry, I think that may have been a bit misleading (I will correct that text), it needs to be called from your mods controller class in 'public override void MapLoaded(Map map)' that is where CSL calls it from like this:
I set it up so that the actual lifestage patch didn't run if your mod was active regardless of settings on my end, but I forgot to set it up so the other stuff doesn't run either. Should be a simple fix to sort out on my end.
There were some sporadic mentions that could indicate that there are still situations in which the fix might not be aggressive enough, but worst case a reload might fix it still, I think it is a balanced approach that does not mess to much with a running game, but we will have to see
LifestageCorrectionGrowth(pawn, false);
instead of:
LifestageCorrectionGrowth(pawn, true, 0.0125f);
(so it always changes them and does not require there to be a bigger difference)
There is some more stuff to check if the change did work and throw a warning etc. I will put it in the file or another one with the next update. (but functional, the call should be mostly it - I did put another check for the lifestage after it, but that never gets called for me in testing, as the normal stuff works - I am not sure why this would change anything, but it seems like it did with @Cairyth in the main comments - which makes it even stranger ^^ especially because it did not work when changing the age up and reloading, which should be the same in my opinion)
(it is not enabled by default, so it is mostly to test with the people we saw that still seem to have the issue or have it again - I could not see that Vanilla changes anything relevant with the last update - they also did not fix that interger overflow sadly)