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It waits for when the new game screen is loaded, then waits a frame and updates the difficulty combobox selection. Then you just need to add the OnLevelFinishedLoading callback to the SceneManager.sceneLoaded event handler based on whether the mod is active.
The hire are so expentive, that you normally think they are not worth having.
What i mean are that they got skills, in all as base at least 1-5% turn off on or steps.
That will make the foes not bad as all most useless.