Software Inc.

Software Inc.

StartOptions v2.1.0 [Alpha 10.8+]
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Dna  [开发者] 2018 年 10 月 10 日 上午 7:58
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Coredumping  [开发者] 2018 年 10 月 10 日 下午 6:24 
Found a workaround for the initially selected difficulty issue:

private IEnumerator ChangeStartSettings() { yield return new WaitForEndOfFrame(); var combo = WindowManager.FindElementPath("MainPanel/DiffCombobox").GetComponent<GUICombobox>(); combo.Selected = 3; } private void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (scene.name.Equals("Customization")) { StartCoroutine(ChangeStartSettings()); } }

It waits for when the new game screen is loaded, then waits a frame and updates the difficulty combobox selection. Then you just need to add the OnLevelFinishedLoading callback to the SceneManager.sceneLoaded event handler based on whether the mod is active.
最后由 Coredumping 编辑于; 2018 年 10 月 10 日 下午 6:26
Dna  [开发者] 2018 年 10 月 10 日 下午 11:59 
Good point. I even looked at how you did input box for floors mod and it did not occur to me that I can do the same for initially selected difficulty ☹
gepard28 2018 年 10 月 17 日 下午 1:48 
Any chance the hire can be more similar your self in skills addon in the mod?
The hire are so expentive, that you normally think they are not worth having.
What i mean are that they got skills, in all as base at least 1-5% turn off on or steps.
That will make the foes not bad as all most useless.
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